
Kurr Snaga is a fast-paced first person melee brawler where players act as the last Orc left from their tribe taking revenge on the evil humans.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like This game but when i played this game for an half hour it was such a disappointment. There's a lot of things i don't like in the game 1.To swing your melee weapon you have to hold Left Click Button and let go to swing all the weapons even with the daggers you still have to hold LCB and let go to swing, in normal games you can press once to swing your weapon. 2.If press F or the scroll button to throw to weapon there's No cancel button if you change your mind and there's No cross hair. 3.The enemies are not that fun to fight, some of them spam the block button, sometimes when they fall into certain places they teleport somewhere else, sometimes when you get hit you fly backwards and they all behave the same way. 4.There's lack of variety with the weapons and enemies. 5.In the options you can't change key bindings. 6.There's only one music the game and becomes so annoying when it keeps replay over & over. Overall even thought i bought this game on sale I feel like i got ripped off and its not worth buy for $12
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1]游戏体验[/h1] 本作是一款lowpoly风的第一人称视角的中世纪的血腥剑斗游戏,玩家在本作中将扮演一名中世纪战士在竞技场中凭借手中刀剑全歼敌人赢取胜利。wasd对应移动,鼠标左键对应攻击,右键防御,E对应脚踹,F按键投掷武器攻击,普攻上并没采用《骑砍》或者《雷霆一击》式样的上下左右滑方向进行攻击而是蓄力后出刀。敌人知道防御并且比主角多出闪避功能,正常方式结果一个第一往往有你来我往“叮叮当当”周旋良久才能干掉一个敌人。然而你如今就此把它当做一款操作简化并要多花时间的中世纪剑斗就大错特错了,他其实是一款“足球/保龄球”游戏,游戏中的E踢击太过强大,管你功夫再高,管你牛鬼蛇神,一个E下去乖乖飞出去,如果飞行的途中擦到其他敌人又会带倒一票。被踢到尖刺或者海里的敌人直接毙命,昏迷在地的敌人直接上去补刀即可......通过这样的方式玩家可轻轻松松在20分钟左右通玩6大关卡。二周目加入了计时系统,不过总体上仍然换汤不换药。游戏的一些小细节也有待打磨,例如敌人被干掉还剩最后几个时,可以考虑加入显示敌人的红色标记,让玩家不用满地图找敌人。 总体来说本作的玩法和设计问题还比较多,期待制作组再接再厉了。 /h1]Game Experience[/h1] This is a low poly wind's first person perspective of the bloody sword fighting game in the Middle Ages, in which players will play a medieval soldier in the arena with the sword in hand to wipe out the enemy to win. Wasd corresponds to movement, left mouse button corresponds to attack, right key defense, E corresponds to foot kick, F key throws weapon attack, the general attack did not use the "Ride and Chop" or "Thunder Strike" style of up and down slip direction to attack, but after energetic attack. The enemy knows how to defend and has more evasive function than the protagonist. The normal way results in that the first one is that you come and go "tinkling" for a long time before you can kill an enemy. But now you think of it as a simplified and time-consuming Medieval Fencing game. It's actually a "football/bowling" game. The E kick in the game is too strong, no matter how high you are, no matter how hard you work, no matter how hard you are, an E goes down and flies out, and if you catch other enemies on the way, you'll lose another vote. The enemy kicked into the spike or the sea is killed directly, and the enemy stunned on the ground can go up and mend the knife directly… In this way, the player can easily play six key points in about 20 minutes. The timer system has been added to the two-week program, but in general, it still changes soup without changing dressing. Some minor details of the game need to be polished, such as when the enemy is killed and the last few days are left, you can consider adding a red marker showing the enemy, so that players do not need to find the enemy full map. Generally speaking, there are still many problems in the play and design of this work, and the production team is expected to make further efforts. [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code] [quote]
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Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.