No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. — Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren't imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what's happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn't pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what's happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. — Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren't imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what's happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn't pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what's happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| — | 870 | 82% | Free | |
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| 96% |
| Free |
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| — | 279 | 86% | Free |