
Knighted is a tactical, turn-based strategy game. Out-wit Multiplayer opponents! Train against the computer in Skirmishes or in the story driven Campaign. Play against friends in custom lobbies. Dare to enter the online tournaments and face off against grand masters!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Game will be Removed soon: https://store.steampowered.com/news/app/1568480/view/546747327690311549 for Preservation: [quote] Game Retirement We wanted to let you know that this game will be retired soon. It will no longer be available for purchase, and official support will end. Existing owners will still be able to play and access their copies. Thank you to everyone who supported and enjoyed the game over the years! [/quote] Released May 2021 Last Update June 2021 not worth the full price, there is a Final Sale now. Letz Get It !
Игра веселая и залипательная! Вначале ИИ меня немного побил, но потом я разобрался что к чему и войдя в азарт прошел сценарии )) Намного веселее шахмат, потому, что тут разные карты, препятствия, а для победы можно не только ставить мат вражескому королю, но и... захватить вражеский замок - а замок в отличие от короля ходить/убегать не может! Правда враги, в свою очередь, тоже могут захватывать ваш замок, что доставляет вам немало хлопот. Ну и отличная музыка!
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Hours played at review time, across 24 reviews with recorded playtime.
oyun güzel ama online'da oyuncu yok ve çok kısa sürede bitiyor. adamlarımız satranç taşlarıyla aynı hareketleri yapıyorlar düşmanları yok ediyorsunuz veya ele geçiriyorsunuz ki kazanasınız.
Learns from chess without copying it. Great little strategy game, borrowing the moveset of the pieces but modifying the rules. The slight changes in the rules (multiple moves per turn + spending all accumulated wealth) adds a different twist and will have you thinking hard Good fun, had the most fun playing vs friends. Not a bad price too. Devs if you see this would be cool to see a phone version to play on my way to work!
An excellent purchase, I will be spending many more hours playing this excellent strategy game. Like a hyped up version of chess where no two levels are the same. If you enjoy a challenge this game is for you. 10/10 would recommend!!!!
골드 체스게임 체스나 장기와 비슷하게 병사의 종류에 따라서 이동 방식이 조금씩 다릅니다. 상하좌우 1칸씩만 이동가능한 병사도 있고, 가로 또는 세로로 이동하는 창병, 앞앞옆으로 이동하는 기사나 대각선으로 이동하는 궁수 등. 이런 병사들을 이동시키면서 적들을 처치해야하는대, 이를 위해서는 골드가 필요합니다. 골드는 점령한 마을이나 성 등에서 턴마다 획득하며, 병사의 종류에 따라서 1~5골드가 소모되죠. 작은 마을에서 1골드, 성에서 3골드를 얻으면서 병사들을 이동시킬 수 있으며, 많은 곳을 점령하면 그만큼 많은 골드를 얻어 많은 병사를 이동시킬 수 있습니다. 하지만, 골드가 많다고해서 무조건 좋은가하면 조금 애매할 수 있습니다. 획득한 골드를 모두 사용해야만 턴을 넘길 수 있기에 마구잡이로 생각없이 쓰다가 적에게 어이없게 공격당하는 상황이 발생할 수 있죠. 모든 성을 점령하거나 모든 적을 처치하면 승리! 당연히 반대 상황이 되면 게임 오버! 아쉬운 점 -적의 경로라거나 턴 전환 등의 안내 부족 -행동 취소 불가, 골드 남기고 턴 넘기기 불가
fun short puzzle game
Knighted, developed and published by Steel Peak Games, is a small-scale turn-based strategy game that takes a minimalist approach to tactics and battlefield management. Rather than striving for the sprawling complexity of genre titans like Civilization or Total War, it focuses on short, intense matches where the emphasis is on tactical foresight, efficient resource use, and positional control. The premise is simple: capture structures to generate gold, recruit new units, and outmaneuver opponents across compact battlefields. While its scope is modest, Knighted’s streamlined design and emphasis on fast-paced decision-making offer a satisfying experience for players looking for a more accessible form of strategic combat. From the outset, Knighted wastes no time immersing the player in its system. Each match operates on a small, grid-based map populated with buildings, resource points, and enemy units. Every turn allows players to move multiple pieces rather than being restricted to a single command per round, giving the gameplay a lively tempo. The goal is to control key structures that yield gold, which in turn funds the creation of new units. This setup creates a continuous push and pull of territory control, encouraging players to strike a balance between aggression and defense. The mechanics are easy to grasp yet challenging to master, with a steady rhythm that keeps every turn meaningful. The result is a game that values clarity and precision over complexity, giving players the thrill of tactical victory without the burden of micromanagement. The campaign mode serves as a straightforward introduction to the game’s mechanics, easing players into its systems before throwing them into more competitive scenarios. Each mission introduces new challenges and gradually ramps up the difficulty, teaching players how to effectively manage resources, coordinate attacks, and anticipate enemy movements. Though the campaign is relatively short, it functions as an ideal training ground for multiplayer play. Matches are designed to be quick and efficient, taking only a few minutes each—perfect for players who enjoy strategy but don’t have hours to dedicate to a single session. This bite-sized format makes Knighted ideal for casual sessions while still providing enough tactical depth to engage dedicated strategists. Visually, Knighted opts for simplicity. Its 2D art style is clean and readable, with crisp colors and neatly designed tiles that make it easy to understand what’s happening on the battlefield. The presentation avoids unnecessary visual clutter, ensuring that players can focus purely on decision-making. The minimalist approach extends to the user interface, which is intuitive and uncluttered, allowing players to jump straight into gameplay without needing to navigate through complex menus. While the graphics may not dazzle, they complement the game’s compact design philosophy—everything serves the gameplay, and nothing distracts from it. The sound design is similarly understated, providing ambient effects and short, sharp cues that underscore the game’s tactical nature without overwhelming the experience. Multiplayer is one of Knighted’s central features, offering both online and local options for players to test their strategies against human opponents. The premise of tactical dueling is inherently appealing, and the game’s straightforward rules make it easy to jump into matches. Unfortunately, as is often the case with smaller indie titles, Knighted struggles with player population. Finding active matches can be difficult, and the game’s limited visibility means that its multiplayer potential often goes underutilized. When matches do occur, the fast pacing and clear objectives make for tense, engaging competition. Still, without a thriving online community, the multiplayer element risks becoming a promising feature that few players get to truly enjoy. Knighted’s biggest strength lies in its accessibility. It strips away the excess that often bogs down larger strategy titles and delivers a lean, focused experience. Every move counts, every decision has consequences, and victory depends entirely on foresight and adaptability. For players new to turn-based tactics, it offers an ideal entry point—a game that teaches strategic fundamentals without punishing newcomers for mistakes. For veterans of the genre, it provides a refreshing break from complex grand strategies, offering a distilled experience that emphasizes the thrill of outmaneuvering an opponent in just a few turns. Yet, the same simplicity that makes it approachable can also make it feel limited. Once players master its systems, there’s little variation or depth to sustain long-term engagement beyond mastering the same core loop. In its current state, Knighted feels like a well-crafted prototype for something that could have grown into a larger, more feature-rich experience. Its foundations are solid: the gameplay loop is tight, the interface is smooth, and the tactical systems are well-balanced. However, its small scale and lack of content make it feel incomplete. The short campaign, sparse player base, and lack of progression systems mean that it offers only a handful of hours of entertainment before repetition sets in. Still, what’s here is polished and purposeful, showing that Steel Peak Games understands the fundamentals of tactical design and how to make each decision on the battlefield matter. Ultimately, Knighted succeeds as a compact and enjoyable strategy game that delivers quick, tactical fun without unnecessary complications. It’s a thoughtful blend of accessibility and strategic depth that rewards careful planning and quick thinking. While its modest presentation and limited content keep it from reaching the heights of more ambitious strategy games, its clear design and satisfying gameplay loop make it a worthwhile experience for fans of minimalist tactics. Knighted may not redefine the genre, but it exemplifies the strengths of small-scale design—a focused, no-frills approach to strategy that values precision and creativity above all else. Rating: 6/10
It's nice, bite-sized levels of "battle chess" with complex stages. All the characters are there, with coin values per unit to move (and you must spend all coins by the end of your turn), and capturing locations to get more coin. Pawns move on a + for one coin, Bishops move diagonally for 3, Queen does everything for 5, etc. You can win by killing the King or capturing the home base, and both sides get the game units (but not a full chess set). The issues: 1. Finishing a Scenario mission has no visual cue, and all levels seem to be unlocked from the beginning. A tick or desaturation would be nice to track your progress. [strike]2. Finding human players online is impossible, especially with the game being delisted. There is an AI enemy to fill this problem, but beating it does not award the PVP achievement, making 100%ing it effectively impossible.[/strike] Dev/s updated the game to remove this achievement--a fantastic middle-ground. Great job! 3. The page shows multiple multiplayer modes up to 4 players, but only 1v1 exists in the game. I don't personally care about this, but it is misleading advertising for those that do. They do exist vs AI, though. I'm sorry to see this game being delisted, but I understand it is a small niche(ish) game in an oversaturated market, much better suited to itch.io. This is a great (if limited) concept for a game, and deserves more attention than it got. The UI is quite bare bones for a completed release, it just needs a little more QoL polish. I hope this game survives elsewhere, and you continue your passion as a game dev!
Highly recommend you pick up this gem.
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