
*** Game is closing on Nov. 30, 2018 ***Kingdoms CCG is an exciting, feature-rich trading card game featuring 27 unique heroes, over 900 cards, guilds, crafting and tournaments with prizes! Find your Kingdom and join the battle for control of the fantasy world of Euna. Victory awaits!
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really simple to learn, unlike some of those other MTG clones out there. While it's true that the newest set, and the really big packs of cards do cost real money, it is entirely possible to stay relatively competitive without them. THe game itself is fun to play, and doesn't have a real heavy ruleset to master. The cards have good artwork, and abilities and such are explained out on each one. THe players are friendly, and there hasn't been much of a wait for a PVP match.
Not a bad game. Game usually ends within 7 turns. The objective is the same as any other Collectible Card Game. You can see a lot of similarities with Hearthstone. 1. Reduce your opponent's life points to zero before you do. 2. Cast Spells/Summon creatures with mana, creature have damage and hit points 3. Attack or defend 4. Add a Rune Word, Gear 4. Rinse, repeat I'll recommend it because you ought to see what they have created. It's a good effort but the buying of expansion booster packs with cash isn't something I want to do. It will be extremely hard to make me want to come back and play repeatedly. [h1][b]PROS[/b][/h1] 1. Heroes The hero art is amazing. Unlike Hearthstone, each hero is unique. Their health points, mana gain and abilities are different. 14-16 health points, 1-3 mana gain per turn and up to 3 abilities. These abilities don't cost mana but use charges. Something similar to the heroes from World of Warcraft The Card Game, the card game that died. 2. Campaign The map is intriguing, You feel like you are exploring. 3. Rune Words They work like Global Enchantments. Both players are affected by it but they expire after X number of turns. Interesting concept but there are similar ideas in Might and Magic : Duel of Champions. 4. Gear You attach them to your hero and they have an effect. They are permanent and are pretty good to use. E.g. Longsword. Deal 1 damage to enemy hero per turn. [h1][b]CONS[/b][/h1] 1. Creature Slots Limited to 3 (1 top, 1 mid, 1 bottom) 2. Art The map looks like a kid drew it but it is somewhat interesting. Especially when you reach the capital city. You will feel like you are exploring some thing interesting. 3. Repetition It's the same few boring matchups. You see the same cards over and over again. E.g. Beggar/Vagrant, Traitor. 4. Crafting Doesn't seem exciting at all. You put a core, sprinkle some essence (up to the hundreds of essence, you start with 10) and you "gachapon" a potential rare card. 5. Pay-To-Win You can get 1 booster card pack for 5000 Gold in the game but in order to get expansion packs, you need crystals. If they had sold expansion booster packs for Gold, it would still be bad, but at least someone without money could theoretically grind like crazy and get all cards. 6. Energy You need Energy to go campaign questing. This is very silly. You're in a middle of a quest, you want to see what the developers have done. Suddenly, you reach a point on the map where you don't have enough Energy and "5 Crystal to refill everything or 5000+5000*(no of times you used gold) to refill energy and we'll give you an additional 5 more Energy" . Some things you should never bring over from Facebook. 7. Timers This is like Farmville. "Wait 24 hours to click on this object, so you can get your reward"
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was going to recommend this, as it is nice to see some slightly different online card game mechanics, but it has a few substantial negatives working against it. Even the tutorial makes the game sound pay to win. It doesn’t bind to your steam account, you need to maintain a separate login. Its an energy driven game. There are plenty of card games without artificial limitations like that. It feels like there are a lot of turns you don’t actually do anything. There are good sides to it, so I won’t say it's a bad game, I just don’t recommend it. Unlike many games, you only have three active monsters in play at a time and it takes time to replace them after they die. There’s a campaign map to explore and the game has a lot of features and modes. The various screens are fairly well designed and easy to use. Overall it's a fairly well designed game with a few key features working against it.
Кусок говна, который даже нормально не может запустится Мой итог 1/10
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Game is closed.
Well, the single player campaign is fun, don't know about pvp. Although this is online game(which will require your e-mail) with micro-transactions, it is one of most advanced free to play card battle games I've seen. Even at start one has planty of cards to choose from, and challenges just gives extra spice. Ohh and it works perfectly under Linux (Steam Play) except achievements though.
Garbage, I'm glad it's off the steam store.
Game was ok enough when it was operational but has been shut down since Nov 2018.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.