
Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.
Most likely between $10.4M and $29.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 91% | approximately $17.3M |
| PlayStation | $18.99 | 92% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.40 on Steam · Russia (−58%). Compare 17 prices in 15 markets →
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画风太舒服了,希望有同好推荐类似的看了不眼晕的像素游戏,带模拟经营元素最好啦
Incredibly relaxing, keeps you coming back for more.
такое говно но такое крутое
Kingdom Two Crowns é um jogo simples, mas muito viciante. Explorar, construir e evoluir seu reino enquanto tenta sobreviver à ganância deixa o jogo cada vez mais interessante. PS: Agradeço ao meu amigo Lucas por ter me presenteado com esse jogo maravilhoso. 👑
Everything in this game is perfect. I mean literaly EVERYTHING.
This game is like playing a game with your older brother, and as you are winning he suddenly says: New rule! And then conveniently wins because of this rule you never knew about. That's this game. The game has no UI, so you have no idea what's going on. There is no strategy because you have no idea what anything does until you do it. You can't prepare a defense because you have no idea how many units you have. So you will die, which sets you back to so much that it takes hours to get back to where you were. The game has so much potential. If the UI was better. If the units were fair. If exploration was rewarding. If dying was less punishing. If progress was less tedious. If all of that, or any of that, then this would be a great game.
不错
前作二つと違う作品になっています。 これはゲームシステムという意味ではなく、難易度調整でという意味です。 地道に王国を富ませ広げながら攻略していく。あるいは最低限でRTA的な攻略をするのがこれまでの作品でした。 しかし今作はRTA専用です。敵の強化曲線がインフレし、明確にこちらの最大強化値を上回るラインが早期に来ます。 6・7割の進行で最大強化の防壁と戦力があっさり粉砕されて詰み、敵が強すぎる疑問に攻略を見たら、完全にRTAのようなプレイをしないとクリア出来ない難易度になっているようです。 王国見捨てて自分だけ逃げだしてを繰り返して敵の親玉だけ討伐とかどうなん?
Played with the family with my girlfriend never gets old 10/10
my boyfriend wont stop saying bro while we play...