
Part puzzler, platformer, level builder. Navigate your fluffy rabbit through an ever-expanding universe of realms. Find the 3 portal gems in each realm to unlock the next realm. Enjoy endless community levels and create your own with the level builder!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Thai +3 more
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just good. Not bad. Not a legendary game. Just a good game.
☀️
[u]Recommendation[/u]: A cute but much more difficult version of the old mobile game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun, but mostly for fast-paced running levels or precise timing levels, not a lot of puzzles to be found.
its incredible free puzzle game!
Pretty fun game!
Base game is a surprisingly well-made sokoban puzzle with adorable art and animation. The devs clearly know how to make a good puzzle as mechanics get introduced seamlessly and create fascinating fusion. The first world has around 60 levels, and you need to buy the DLCs to play the latter two worlds, but there are a lot of community levels which are completely free. Now, speaking of community levels... That's what pushed (pun unintended) this game to a new height. It has a level builder, dedicated community, paid skins, cosmetics, even a full-fledged spectator mode where you can watch any random player play the insane levels! I decided to stop after finishing the main campaign, but I already feel how addictive and satisfying this game can be. Others have addressed the elephant in the room that is this game's monetization model, but from what I've seen, the in-game purchases (apart from level expansion packs) are solely cosmetic. The use of paid expansion packs is also old news in the world of Steam free games, so I'm personally fine with it. It is a little annoying to see dollar signs everywhere I looked, but it did not impact the experience, and I think this is a valid strategy to monetize games like this. King Rabbit is enjoyable, very pretty looking, and has a built-in lightweight social system where you can actually show off your cosmetics, all of which I believe allows it to keep an active player base to this day. So big kudos to the devs, you deserve this.
好玩的兔兔推箱子游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.