
"What are you running from?" Katie is a game about forging relationships, reflecting on your own existence, and trying to figure out why you ended up trapped in this secluded town. Features a large cast of unique characters and a lovingly handmade pixel-stylized environment, ripe for exploration!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short, sweet, has a lot of heart. Made me feel something, and I suppose that's all I could ask for in a game like this.
historinha legal, pena q é muito curto
Bad
Great Game! Great story! Wish it was a little more longer though. I got really into the story.
+1 没中文 没成就 可VR 《凯蒂》 现已全面支持 Vive 虚拟现实设备! 一座与世隔绝的小镇。 数十位被困其中的居民。 每个人都有自己的思绪,每个人都有被困于此的缘由。 但只有一个人会倾听你。 找到她。 《凯蒂》的核心是一款关于 “理解” 的游戏 —— 关乎交谈、沉思与思考。在小镇中漫步,与人们对话,探索城镇,揭开秘密(如果你愿意的话),并倾听凯蒂的心声。 这款游戏创作于一段剧烈的个人人生转折期,它以轻松却坦诚的方式,反思友谊、面对失去,以及在混乱中追寻意义的过程。这是一种借由他人之口袒露的心境表达,也是一段濒临理智边缘的人生叙事。 游戏特色 一个完整鲜活的 3D 像素风小镇,与外界隔绝,等待探索。 数十位手工设计的居民,每个人都有独特的样貌与想表达的观点。你可以与他们交谈、无视他们,或任其自在。 一段坦诚的叙事将在一周内逐步展开 —— 你将与这位赋予游戏名字的角色互动,探寻驱动这座小镇的核心所在。 四处漫步,观察周遭,沉浸其中。 包含秘密的通关后内容。 可自由晃动的秋千(重温小学时光)。 “你在逃避什么?”
[code]Game bought in a bundle or at 75%+ discount, or received at a public giveaway[/code] Playing this game is like going to theater for an hour long monodrame, in which a very naive Hamlet goes round and round asking himself: "To be, or not to be, that is the question", for diversity replacing "to be" with "to love", "to trust" and some other words like this. It really doesn't matter, that the scenography (pixel graphics) may be good and the acting (atmosphere) decent. It's still just a boring, naive monologue of a confused and pained teen, that you have to listen to (with the background noise of utterly insignificant repetitive statements about meaning of life by the other NPCs), and it does not help, that except of patient listening (reading), all the challenge is limited to finding Hamlet (Katie) twice, and then following him/her around. Unfortunately, the best writing in this game we can find in the ending credits, in which the Dev (even if the game possibly is his personal story) says much more about himself (and in a more interesting and moving way), than the main hero throughout the game. I would really like to be able to recommend this game, seeing that it's a "child of love" and the "first published child", but it's so naive and boring, that I simply can't. Saying this, I must add, that I look forward to his future games, expecting them to become better and better. [i]Note: I have played the game in non-VR mode, but I wouldn't expect VR experience to be much different, except that I have not run into any bugs, while some VR users mention them.[/i]
soo i'm a bit lat with this game, but I still think it's a great short game, I found it bc of a YouTube video talking about "The war on AAA games" which had a short clip of the game and it cought my eye. The game is a not that good from a technical standpoint, i clipped trough the floor twice and softlocked once, since I expected a story game it wasn't a big issue for me personaly tho. The writing is great and I liked it, that you can go back to the siginificant places post-game for a little extra content. If you like visual novels and are looking for a good story, then this game is for you, if you're expecting a great game in the sense of interesting mechanics and never-seen gameplay, then this might not be your cup of tea
It's just great.
An interesting short forom (approx 45 min- 1 hr) experience, combining intentionally crude but memorable 3D graphics, and a melancholy tone- feels likea combination of walking simulator and visual novel. I'm not sure that the message resonated with me that much, or that I perfectly understood what the dev was trying to convey, The story touches on lost friendships and being in a difficult place mentally- and some of it may be more fitting for a younger person, but it did evoke some emotional response with me. I found some of the areas in the game visually striking despite their simplicity, and the music complements it well. I have no interest in VR in a general sense, and even dislike the concept, but this is one of the few games I might be interested in experiencing through that medium.
Wow this was boring... and pretentious... and just, well... *clicks to continue the dull dialogue* Just not made very well. It was trying so hard to be profound and meaningful I think it lost its identity and forgot it was a video game. Might as well've just been text scrolling for 30 minutes. By Thursday (the levels goes by days, it didn't actually take that long to complete. This thing is incredibly short) I started rushing through it. So much unnecessary talking and being trapped in the moment. Maybe this is how the developer wanted me to feel, like Katie. Good job. It worked. That still doesn't make my experience with this walking simulator worth the time. I'm leaving a negative review, not because its bad at what it is, because it isn't what its not. A game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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