
Kakele Online is a 2D MMORPG! It is a cross platform top-down multiplayer open world nostalgic, modern and classic 2D pixel art real time role playing game. Play on Mobile and PC! Player driven economy with fair monetization! Play for FREE!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Kakele is a retro-styled 2D MMORPG with modern features. It is a game with a top-down view, offering a classic RPG experience in an expansive, open-world environment. Dive into a vibrant, hand-crafted universe where exploration, combat, and teamwork are key elements of your adventure!
🐾 Capybara and Other Pets!
Start your adventure with a capybara! It will assist you in battle and enhance your skills. Along the way, unlock new pet designs with unique abilities for different situations. With every update, new pets that transform your playstyle are introduced!
🌍 Global Events and Challenges!
Global events that bring together servers from all regions to interact. Enter the global fortress and fight for your server, playing alongside people from all over the world!
💱 Global Economy Controlled by Players!
In Kakele, the market is interconnected across servers worldwide and entirely player-driven. Buy and trade with over 10,000 players across the servers.
📡 Servers in Various Regions of the World!
Servers available in multiple regions worldwide. Play without lag and with people who speak your language. Form guilds and enjoy over 4 years of released content!
📱 Play on Any Device!
Play smoothly on any device and internet connection. In Kakele, one of our main goals is to make the game accessible to everyone. Play on mobile phones, older computers, and slow internet connections without any issues and with 100% enjoyment!
⚔️ Join a Growing Community!
Whether you're a lone explorer or a guild-focused strategist, Kakele offers endless adventures and a welcoming global community ready to fight by your side. With frequent updates, community-driven improvements, and new content always on the horizon, there’s never been a better time to jump in. Start your journey today and become part of the world of Kakele!
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a headache from all the weird things here and I dont even know where to start with this review. I'm pretty sure this game is a mobile MMO, and I genuinely cant tell if this a native english game because it uses AI in really weird ways, at least I think its ai or the artist is weird. and all of the dialog feels so completely jarring in addition to a lot of the mechanics that kinda frustrate me. I could not for the life of me get the tutorial messages to stop and they just always appear and are so distracting to me. I genuinely felt so lost with this game. I did the tutorial went through the towns and stuff but I couldn’t figure out how or where to sell stuff in my inventory if I even could. I did quests but just felt so confused by what the purpose was? It was just adventurer this and that but like I was hero of the capybaras. Its like some weird fusion of a kids RPG and an actual one. If theres a fun game here. I can't find it because the early game is just so confusing and sorta frustrating and they lost me. I tried but man I have such a headache from this. I left comments open incase anyone wants to try and explain things to me but as of now I can't figure this out solo.
lo recomiendo es divertido muy dinámico y siempre hay algo por aprender... Eso si hay que aprender mucho del juego no es un MMORPG cualquiera tiene demasiada información cosa que es vital para crecer en el juego.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Polish*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Update for Dev: I tried to mine Gold. You have to go the dwarf and reset the quest. Then go through the hell dungeon. Every single time you go through one of the portal you need to equip the Hell Ring. Complete nonsense garbage design. You have to keep this item in your inventory at all times and equip/un equip the item every time. This has been in the game for years. When I finally work my way to the mine another player is there so I wasted my time in doing all of this. I need to return to town and go back to the dwarf to reset the mine You can't teleport or log out for 30 seconds after combat. But since it's OLD SCHOOL as the dev says it's broken garbage. Mobs can cast through walls and aggro resetting your timer. In some places it's nearly impossible to use. After all this I went back to the mine hours later and experienced the SAME problem. Another player there hours later. The fact you would even need to ask to post this on reddit because they can't figure out this obvious nonsense is terrible. These are gaming 101 issues that apply to literally every single game in this genre. Updated Review after dev response: Remains negative The developer response does not propose any solutions to the fundamental problems. They request that instead of understanding and doing the work to improve the game instead they will rely on non paid gamers to post and explicitly explain it to them. These include obvious core issues that simply make you a bad game developer. For example creating bottle necks for players due to poor game design. ANY developer that does that in a game in the last 20 years is just bad at their job. A common example is creating a quest mob that all players needed and bottle necking it. EX The classic MEME of WOW players standing in a ridiculous line. This occurs with mining in the game as only ONE player on a server can mine at any time. While the resources are essential for all mid/end game progression. When told how absurd a 1% of your entire experience on a death the response is "old school". Just deal with it. That means a disconnect could lead to hours/days or even weeks of lost exp. Let alone the defective game design which forces you to be a second or mistake away from death at all times. Such as a single buff being the difference between survival and instant death. Or issues like armor for physical damage, but no stat for magic mitigation. Some classes have skills. There is no reduction by any stat. While it's possible to manage this in some situations by completely out leveling the area it's just ridiculous to write it off as "old school" so you don't have to make a practical penalty. Since they do 6month to yearly updates I would recommend do your own work. Figure things out. Some of the issues are decades old KNOWN issues for every single MMO. I'm not going to reddit to give you all the answers, but I will tell you this. Change the exp penalty, find a way for multiple players to mine at once, and develop a system to increase the amount of mined materials. There is an infinitely scaling mineral cost while you get the exact same of amount of materials. Thus is takes infinitely more time to acquire the materials. You already have a gate mechanism to prevent infinite damage. Player level and gold cost. (Which only one counts since you can sell gems for essentially infinite wealth. The game advertises and claims no P2W. However, this is a real problem also. They like to jerk you around like a Korean MMO. Ensuring the paid advantages completely change and dominate the game. Global Boost Direct power - Yes Second layer of direct power Yes Double drops Yes Other boosts Yes Exp boosts Yes What happens is your manipulate the game into being able destroy a grind area with massive loot down to it being slow and problematic. You can try to out level areas to compensate, but the game is specifically designed to really stick it to you. Which includes another issue. Screwing mid range players. The way to get massive damage is enchanting equipment. That's find for end game gear. However, you CAN NOT move those materials to other equipment and only get a portion of gold cost back. It creates a terrible system in which you fight against yourself for how wasteful you want to be for more power. You should get back at least 90% of gold/minerals or transfer them to different equipment. It still could be great game. But these blaring issues really diminish the game experience. Kakele is nearly a great old school MMO which allows for near infinite progression, but it's fatal flaws have never been addressed or improved upon. Fatal design flaw: Enchanting equipment The game starts with simple leveling, quests, and a minor emphasis on equipment. However, this turns into an atrocious shift into power creep through equipment which requires infinite resources and time shifted to enchanting. Every item can be upgraded for +5 stat points, but the cost infinite increases. Meaning instead of grinding in the game world everything eventually shifts to tedious resource gathering. This is probably malicious and intentional since P2W as usual could "buy" resources. Regardless it's a horrible system, but it's much worse. The mining takes about 10 minutes per session, but only ONE instance can occur at a time. Which can cause a completely unnecessary pile up and if you enter the mine and someone is already there you just ruined your entry and have to go back to the NPC to restart it. This is just garbage design and has never been improved or addressed. Fatal Design: Old school sloppy death penalty You lose 1% of your exp upon death. Not 1% of your level. An infinitely increasing 1% of everything you ever acquired in the game. How you died doesn't matter. Disconnect, lag, outage, doesn't matter. You lose "Good day sir". How this obnoxious and unrestrained penalty has gone on for so many years is just sad. A penalty is fine. An infinitely increasing penalty without restraint is absurd. Fatal Flaw: Discord I went to address these issues on their discord, but I'll never interact there. It requires a phone identification to post anything. I'll pass on sending personal information people can sell and spam robo calls on. Fatal Flaw: Impossible puzzles that are out dated and a mess. Most of the guides if you can find them are not in English. You can destroy an entire main quest line by destroying random items throughout the quest. Some of the quests seem nearly impossible to understand. With vague descriptions and random design. Furthermore, some quests require server events to be running to even be possible. The quest indicator will also only point to the final location. Which is nearly meaningless in many quests because they are on a sub level which requires knowing the path to even the dungeon. Some mysterious and hidden areas are fine. However, this is so overboard and convoluted it's a major problem. The sad thing is otherwise this would actually be a great game. The grinding can be challenging. It's responsive action combat. The game world is large. There is a least a minimal active player base. If the progression systems where just cleaned up it would be a much better game. The enchanting has to change. There is no mechanic to increase the amount of resources obtained. Thus you have an infinitely scaling amount of resources needed. It's also not balanced vs character level. I believe there are actually a few caps to enchant vs player level, but the resources needed is so absurd it won't matter. The enchants value should be far less. Maybe +1 instead of 5. And there should be systems to increase the amount of resources obtained. So there is an actual market and way to acquire reasonable amounts. There should be mining veins in grinding locations so you are not stuck in the limited mines and something should be done about the one instance issue.
Nice
Jogo sólido e muito bem construído. Kakele mantém a essência do MMORPG 2D clássico, com ótima progressão, updates frequentes e uma comunidade madura. Dá pra jogar por anos sem enjoar. Recomendo demais.
muito bom
funny tibia v2, the only thing to change is Questline - or add few path that u can choose
otimo mmo rpg, tambem da pra jogar no celular
super recomendado un juego muy activo
bao
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.