
Try on the role of a shooter who opposes the whole world
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
[h1] Просто умелый СТРЕЛОООООК 3 (в 2D) [/h1] Обычно 3я игра 2D - вселенной идёт в 3D (а иногда и не 3я, а 4я или 6я), но тут внезапно "обратный эффект" - 3я часть "Скиллового просто Стрелка" пошла не по линии коридорных 3d со стоячими "мишеньками с пушками", а решила попробовать более упрощённый на вид, но усложнённый на геймплей жанр "2D стрелялка-бегалка-выживалка с видом сверху" а-ля какой-нить там Зомби Дефенс - на нас прут толпы, мы убегаем, а они нас не только жмут и грызут, но и кидают в нас всякое или взрываются рядом с нами. Геймплюё-моё: Противостоят нам тут всякие зелёные свиноты (привет, Энгрибёрдс) с бомбами и ящиками, последними в нас кидаются, тоже мне Препперы хреновы... Всякие там Торы с молотами, ну или кто это, не кузнецы факт, всякие там Попаи-Морячки, длинные хорьки и прочая гадость, мы же носимся, отстреливаемся и стараемся не огребать, собирая патроны и хилочки. Перезарядка у оружек занимает время, на выбор есть автомат, дробовик, что-то вроде ядовитого что-ли или ядерного судя по зелёному цвету снарядов греника м32 и базука, но патроны ограничены и перезарядка как кулдаун, так что стараемся не "мазать" и не огребать. Динамичный саундтрек на фоне добавляет драйвовости. 100500 свинот из 10 ящиков мне в харю!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 37 reviews with recorded playtime.
jogo legal para platinar...
Easy Achievements, 100% / 1Min.
это захватывающая игра в жанре стрелялки, в которой игроку предстоит бросить вызов своим навыкам и реакции. В игре присутствует множество уровней с различными боссами и врагами, каждый из которых требует особых тактик и умений для победы. Геймплей прост и интуитивно понятен, но при этом достаточно сложен, чтобы вызвать интерес и азарт у игрока.
Positive: 🔥 Fast-paced action with a classic 2D shooter feel — shoot waves of enemies and keep moving. ⚙️ Simple but satisfying mechanics with different enemy types and weapons. 🎯 Includes 5 Steam achievements, giving clear goals to work toward. Negative: 🔁 Gameplay is fairly straightforward and repetitive — mainly shooting enemies at increasing levels without much variation. 🎨 Visuals and presentation are basic and minimal, fitting its retro-style but not very polished. 🏆 Completionists & Achievement Hunters: There are 5 Steam achievements to unlock. ⏱️ Achievements can be completed very quickly — with efficient play you can unlock everything in about ≈1–5 minutes, while players taking their time and learning the patterns across levels may take ≈10–20 minutes to get 100 %. Overall: Just skill shooter 3: 2D Edition is a small, simple shooter well-suited for short bursts of play or quick achievement runs. It doesn’t offer deep mechanics, but it delivers straightforward shooting fun with a small set of objectives.
Yes.
Бомба шик пушка
👍
Just skill shooter 3: 2d edition, developed and published by Gamesforgames, takes the core idea of the series and translates it into a top-down 2D format, trading first-person immersion for a broader view of the battlefield while keeping the same emphasis on fast reactions and constant pressure. The shift in perspective changes how players read the action, but the underlying philosophy remains the same: survive waves of enemies through movement, accuracy, and quick decision-making rather than through complex systems or long-term planning. The gameplay is built around arena-style encounters where enemies spawn continuously and escalate in both number and behavior. From the start, the player is placed under pressure, forced to move constantly to avoid being surrounded while simultaneously dealing damage to incoming threats. Some enemies are straightforward, acting as simple obstacles, while others introduce complications such as increased durability or the ability to multiply when defeated. This creates a layered challenge where managing the flow of enemies becomes just as important as shooting them, especially as the screen fills with threats and space becomes increasingly limited. Weapons provide the main source of variation within this structure. Each option offers a different approach to combat, encouraging players to adjust their tactics depending on the situation. Rapid-fire weapons allow for consistent damage output, heavier options can clear groups more efficiently, and close-range tools deliver high impact at the cost of positioning risk. While these differences add some flexibility, they do not fundamentally change the core loop, which remains centered on maintaining control in a constantly shifting environment. The emphasis is always on execution rather than experimentation, with success depending on how well players can manage movement and timing under pressure. The pacing is one of the game’s defining characteristics. There is little downtime, and the intensity builds quickly as enemy waves become more aggressive. This creates a sense of urgency that drives the experience forward, making each session feel immediate and demanding. The controls are simple and responsive, allowing players to focus entirely on reacting to the action. However, this relentless pace can also contribute to fatigue, as the game rarely offers moments of relief or variation to break up the intensity. Visually, the game adopts a straightforward pixel-based style that prioritizes readability. Environments are minimal and serve primarily as backdrops for combat, ensuring that enemies and projectiles remain clearly visible even during chaotic moments. While this approach supports the gameplay effectively, it also limits the sense of atmosphere, as there is little environmental detail or variation to create a memorable setting. The presentation feels functional rather than expressive, reinforcing the game’s focus on mechanics over immersion. One of the more noticeable limitations of Just skill shooter 3: 2d edition is its lack of progression and long-term structure. There are few systems in place to provide a sense of growth or reward beyond improving personal performance. This makes the game well-suited for short sessions, where players can jump in, test their skills, and leave without a significant time investment. Over longer periods, however, the absence of new mechanics or meaningful variation can make the experience feel repetitive, as the core loop does not evolve significantly. Despite this, the game succeeds in delivering a clear and focused experience. It does not attempt to be more than what it is, and for players who enjoy straightforward, skill-based challenges, it offers a consistent and accessible form of entertainment. The simplicity of its design makes it easy to understand, while the escalating difficulty ensures that it remains engaging for those willing to push their limits. In the end, Just skill shooter 3: 2d edition is a compact and direct action game that emphasizes reflexes and endurance over depth and complexity. It provides a satisfying challenge in short bursts, supported by responsive controls and constant action, but it struggles to maintain interest over extended play due to its limited variety and lack of progression systems. It works best as a quick, arcade-style experience rather than a fully developed shooter. Rating: 6/10
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Where this game's players are, estimated from review languages.
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