
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Most likely between $4.3M and $12.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $7.2M |
| GOG | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.68 on Steam · Ukraine (−55%). Compare 25 prices in 15 markets →
Reviews
Themes across 2938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
- Ало, я по поводу взорванного сарая - Ало, это Железное Гнездо вы не туда попали - НЕ, ЭТО ВЫ НЕ ТУДА ПОПАЛИ!!!!
蓝色的五星高价值目标! 但是我只有一发HE,打什么好,看起来那个皇冠不错,打一下。 什么叫叛徒你准备不足 为什么这么多地下炮兵打我 我去那是皇宫啊,不早说 口号是什么来着 光荣属于反君主派!!!!!
국장 주식 차트 보면서 선 찍찍 그으면서 주가 예측 한답시고 시간 버리지 말고 이거나 해라. 여기서는 선 찍찍 그어서 교차되는 곳 찾아서 거따 슛 하면 골인함.
Who knew basic math with big booms would be this fun! Plotting a shot for a target you can't see and hitting it feels dreamy good. 10/10 for this absolute gem!
As it sits right now, can't recommend it. Was having fun in the demo and decided to buy the game from the demo. Unfortunately, there are missions that are just hard to complete as they give incomplete information to you and you can only hope to try to figure out what you are supposed to do. For instance on Seige of whatever, you get your location, 3 different spotters locations and 3 different targets to hit with information of coastal guns looking for you. You can aerial the coast, since the game says they are by the coast, to figure out where they are and hit them. But for the main objective, you are told the distance from each spotter to where 3 of the targets are at. Unfortunately you have well over 20KM of map to look at and a target can be 10KM from spotter 2 and that covers massive amounts of distance. But you also know that is 069 degrees from a different target but can only find that target if you know where another target is that you find from a different spotter. Yeah, how is anyone supposed to know where the targets are with so little information and you can use a spotter plane cause they are invisible somehow. There are also some missions that are "skirmish" aka you can play them but you can't beat the mission and you just need to accept it and then back out in order to get a card that can be used on other missions. It's one thing for a practice run, but absolutely dumb that they couldn't have made it a separate thing altogether instead of having them be in the same place as the mission board. There's supposedly cut scenes, but I only had it happen once or twice and it gives some info on your mission. Otherwise haven't seen them. Making coffee seems to have no other use than give a reason to stay at the bottom of the turret, but there really isn't much there other than the mission board and your bed that you lay on to complete a mission. Feels like this should've stayed an early access game a bit longer as it feels completely unfinished.
我们需要创意工坊自订战役
진짜 디젤펑크가 얼마나 좋은건지 감도안옴 여러가지 고민이 있었던 것같다. 웬만한 하드코어 시뮬레이션이 뜨기 쉽지 않은데 디젤펑크와 하드코어를 또 분리 시키자니 뭔가 정체성이 사라지는 것 같고. 또 포탄 보급이랑 정찰기 요청도 넣어야 되는데 그럼 진짜 빡센 게임이 될껀데 어쩌지. 그러다가 요즘 사람들 싫어하는 그런거 싹빼고 귀여운 고양이 넣고 끝. 플레이 경험은 페이퍼스 플리즈와 요상하게 유사하다. 매번 새로운 규칙이 생기고, 반복적인 행동으로 클리어 해야하고, 미션이 끝나면 어렴풋이 내가 한 행동의 결과를 알려주고 등등. 다른 점이라곤 얘는 휠을 무쟈게 돌리고 레버도 이리 저리 눌러야한다는거. 그래도 디젤펑크와 기름냄새에 환장하는 사람에겐 좋은 영양간식이 될거 같네요.
求求你了,我要玩胡闹炮房,求求你了快出联机吧
Отличный симулятор боевой машины находящийся в ЗАПАСЕ и ни в коем случае не участвующем в БОЕВЫХ ДЕЙСТВИЯХ! При ходе симуляции ни один из союзников НЕ ПОСТРАДАЛ! Категорически рекомендуем не читать отрицательные отзывы, это ИНФОРМАЦИОННАЯ АТАКА от наших ПРОТИВНИКОВ! Слава Кастилии!
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