
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Most likely between $4.3M and $12.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $7.2M |
| GOG | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.68 on Steam · Ukraine (−55%). Compare 25 prices in 15 markets →
Reviews
Themes across 2965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Makes you feel like a genius when you calculate exactly where and when your target is and your shell drops right on top of their heads.
Easy to pickup, difficult to master, but so much fun to replay and improve your skills. Very detailed environment, every section of the Iron Nest has a physicality to it that adds to the enjoyment. I love to point out to my friends who play this for the first time to watch that the upper section rotates independently of the base as you align your firing missions. Sometimes with small dev teams it can feel like corners were cut, but not here! Everything has been given so much thought and effort and features are constantly being added, you truly feel the passion of these devs. What are you waiting for, Operator? Castile calls, you MUST answer! Glory to Castile! o7
Very nice game for those who like to think and watch how things blow up. 10/10 experience and game is definitely worth is
难度其实没那么大,主要集中在流程后期,打完剧情全结局大约10小时左右。本身玩法非常有意思,但到后面主要是敌人条件的变动,期待制作组能开发打炮这个固定流程,比如增加多个难度。难度越高考虑的因素越多(比如不同炮弹下坠程度不同)用上弹道计算机上半部分而不是改变敌人 The difficulty isn't actually that high—it's mostly concentrated in the late game. Took me around 10 hours to get all the story endings. The core gameplay is really fun. Later on, it mostly just changes enemy conditions, which got a bit repetitive. I'm hoping the devs expand on the fixed cannon-firing segment—maybe add more difficulty levels. Higher difficulty should mean more factors to consider (like varying shell drop/drop-off between ammo types), using the ballistic computer more meaningfully instead of just changing enemy stats.
10/10 The phantom battery was struggle Glory to Castile!!
игрулька на 10-20 часов, прикольно, но мало:(
Mighty Spider Gun, venom far reaching, mighty Spider Gun makes foes no more, Mighty Spider gun feels the stress, Mighty Spider Gun mis-plotting fire solution, Might Spider Gun is no more.
I have paid large sums of money to big teams and developers for garbage games. These 2 men created a really awesome game and dynamic for a fraction of the cost and I cant stop playing!
Because Artillery plotting.
awsome game