
IPackthat - UV-Layout PackerTired of packing your UV-Layout for 3D Meshes?IPackThat is the go to tool for automatic uv packing, tested and used by industry professionals.This small handy tool will compress your UV-Layout and save you time, that can be better spent on creative tasks.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Turkish, Norwegian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn. I was really hoping this'd work well... nope. Now I use houdini's packing algorithm. So much better. Don't waste your money guys. Its a cool concept, a genetic algorithm applied to UV packing, but thats about it. Its sloooow, gives meh results, and is difficult to control when using multiple groups. It also glitches and fails to start and then wont let you stop packing some times. Very disappointed overall. I hope this gets the updates to become worth the money again... It used to be the pinnacle, now it feels like a gimmick. I'd urge anyone interested in packing algorithms for Blender to look into addons. I found one very cheap and highly functional addon for only 15$ or so called UV packmaster. Does the work of IPackThat in 1/100th the time with equivalent if not superior results, all embedded within Blender.
How to buy 10 comersial licenses for one company from one steam account?
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As others have said, paid version doesn't work. Can't believe I didn't notice this earlier, I thought I remembered it working better than this. I haven't used it in years though.
R UVING FOR REAL. GET IT???? EX DEEEEEEEEEEEEEE
Really useful and a huge time saver. Makes the lease enjoyable part of modeling a none hassle.
This is in fact true that the Demo somehow is faster, more efficient in packing, and has lesser % of wastage space. Although, what the full version does is still a big time saver. No denying that.
Automate grunt work of the unwrapping process with plenty of parameters to break up how different clusters are processed. A little hand authoring post-export furthers pushes the optimization of your 0-1 space even further. Software paid for itself by the second unwrap.
After reading some reveiws I was a bit skeptical to buy this software. However I decided to give it a chance and I'm glad I did. So far this software has saved alot of time for me and my work flow. I've doing video game design for over a dacade now and I'm not sure what or why others are having a issue but not any issues here so far. I am on a windows 7 machine however. Here is a website to show some of my work. www.ewilkinart.com
Gets hung up on itself often and occasionally crashes. Run it again and it will work with varying degrees of success. used to work fine but need some stability updates before I can recommend it to anybody else.
Total waste and not supported well
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.