No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
An empty terminal, a small budget, and your first passenger at the gate. Everything else is up to you. International Airport is a simulator where you don't watch your airport from above — you run it with your own hands. WALK EVERY PASSENGER THROUGH THE TERMINAL Entrance screening, ticket desk, check-in, passport control, boarding — five stations, and every decision is yours. Sell the right ticket, check the name, weigh the bags, verify the visa and the departure date. One mistake means a fine and a hit to your rating. CATCH THE OFFENDERS Screening rules change every shift: today it's men with tablets, tomorrow it's anyone with three suitcases. Found something forbidden? Send them to Security, turn them away… or let them through for a bribe — just remember: a dangerous passenger on board will cost you dearly. BUILD YOUR FLEET A fresh aircraft showroom every day — from compact 10-seaters to 80-seat liners. Buy in dollars, rent in euros, keep up with inspections, extend service life with repairs, and dispatch flights to 24 countries — from the UK to Brazil. GROW A BUSINESS EMPIRE Open cafés, restaurants, jewelry and book stores — 11 kinds of shops whose income depends on who's in your terminal right now. Set prices for carts, Wi-Fi, and baggage wrapping. Get greedy, and your rating will pay for it. PLAY THE EXCHANGE RATES A full bank with deposits, loans, and currency exchange. Watch the forecast: if the dollar rises tomorrow, buy today. PROGRESS EVERY DAY 63 goals, daily challenges with rewards, a credit score, and an assistant to handle the routine. A game day lasts 12 minutes — and your evening will vanish before you notice. Your airport is waiting for its first departure. Ready for takeoff?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An empty terminal, a small budget, and your first passenger at the gate. Everything else is up to you. International Airport is a simulator where you don't watch your airport from above — you run it with your own hands. WALK EVERY PASSENGER THROUGH THE TERMINAL Entrance screening, ticket desk, check-in, passport control, boarding — five stations, and every decision is yours. Sell the right ticket, check the name, weigh the bags, verify the visa and the departure date. One mistake means a fine and a hit to your rating. CATCH THE OFFENDERS Screening rules change every shift: today it's men with tablets, tomorrow it's anyone with three suitcases. Found something forbidden? Send them to Security, turn them away… or let them through for a bribe — just remember: a dangerous passenger on board will cost you dearly. BUILD YOUR FLEET A fresh aircraft showroom every day — from compact 10-seaters to 80-seat liners. Buy in dollars, rent in euros, keep up with inspections, extend service life with repairs, and dispatch flights to 24 countries — from the UK to Brazil. GROW A BUSINESS EMPIRE Open cafés, restaurants, jewelry and book stores — 11 kinds of shops whose income depends on who's in your terminal right now. Set prices for carts, Wi-Fi, and baggage wrapping. Get greedy, and your rating will pay for it. PLAY THE EXCHANGE RATES A full bank with deposits, loans, and currency exchange. Watch the forecast: if the dollar rises tomorrow, buy today. PROGRESS EVERY DAY 63 goals, daily challenges with rewards, a credit score, and an assistant to handle the routine. A game day lasts 12 minutes — and your evening will vanish before you notice. Your airport is waiting for its first departure. Ready for takeoff?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 6.8K | 96% | Free | |
| — | 0 | 0% | $0.49 | |
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| — | 2.7K | 76% | $12.99 | |
| — | 53 | 91% | $11.99 |