
Crash through walls and tear down buildings in Instruments of Destruction, a vehicle-action game featuring advanced physics-based demolition. Pilot 130+ unique vehicles across scores of challenge-packed missions or design your own contraptions and wreck highly-interactive sandbox worlds.
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About
Join Sharpe Industries as a vehicle test pilot and journey across the world to remote outposts where everything needs to be destroyed, using purpose-built wrecking machines such as flying bulldozers, tanks wielding quad rocket launchers, and ornithopters with grappling hooks.
Master these contraptions and demolish every structure in sight across two campaigns and a Sandbox mode. Deconstruct buildings piece-by-piece or take advantage of explosive chain-reactions with Instruments of Destruction’s advanced physics system.
Tackle a carnage-filled campaign filled with demolition-based objectives, then test your skills even further in dedicated high-score challenges that apply new parameters and objectives to each level. Or take a break from missions and unwind in the Sandbox mode to raze the world at your own pace.
And don’t just destroy: build. Learn how to design your own machines in a dedicated epilogue campaign for the ultimate demolition experience. Use the in-built editor to construct devastating vehicles armed with chainsaws, lasers, claws, wrecking balls, magnets, vortex generators, and much more. Beyond vehicles, design your own custom maps and structures, and share it all with the world via Steam Workshop.
Advanced Physics-Based Destruction – A true physics playground. Drive through structures, launch objects into towers, and trigger epic chain-reactions that destroy everything in sight
Campaign Mode – Take on 50+ carnage-filled missions. Complete all mission objectives to max out the three-star scoring system and unlock new vehicles and maps
Challenge Mode – Revisit campaign missions with custom-made vehicles and all-new parameters for advanced high-score challenges
Sandbox Mode – No limits. No objectives. Load any unlocked map and vehicle, or craft your own, and eliminate everything in sight
130+ Vehicles – Pilot wacky wrecking machines teeming with inventive weaponry and gizmos
Vehicle Editor – Build your own instrument of destruction. Use the powerful editor to construct and test wild vehicle prototypes that defy description. Dream it, design it, drive it, destroy it all
Build & Destroy – Take on a full epilogue campaign featuring 25+ new objective-based missions designed to teach you the nuts and bolts of vehicle creation
90+ Levels – Dozens of maps to unlock across six distinct regions. Enjoy picturesque pillaging or battle against adverse weather conditions in the middle of a tropical storm
Editor Mode – Create your own islands and structures with the advanced toolkit and set up a sandbox ripe for wrecking
Steam Workshop – Share your creations with the world and import other players’ vehicles, islands, and buildings from a library of thousands
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A demolition simulator featuring magnificently tremendous destruction and bombastic detonations, but one that fails to provide competent tools for designing and for building vehicles properly, and that suffers from having precarious engine performance. Positive: - Demolishing structures and buildings is a tactile, intuitive, satisfying experience, that is fully contingent on recognizable dynamics. When a solid object is impinged upon by a vehicle or by one of its appendages, there is a pronounced and tangible outcome that is clearly visualized in the form of destructible matter through breakable material, producing spectacular displays of the game engine's particle system, with pieces of many shapes and sizes collapsing and fragmenting in style. - Extensive alternatives of general, graphical, aural, and miscellaneous settings are available to adjust and alter, providing a substantial selection of modifications to the way the game is presented to the player based on hardware requirements, tastes, and preferences. This comprehensive allotment of specialized personalization options allows for meaningful malleability of technical frameworks, helping users to not only fine-tune the software to hopefully perform better, but also to adapt to one's physiological and accessibility needs, which is always a welcome infrastructural aid. - Mission objectives are acceptably varied, spanning various themed islands, including many iterations, and myriad vehicles to control. Although functions are frequent replications of previously executed actions with minor tweaks that are either due to vehicle features or because of environmental restraints, there is a noteworthy level of enjoyment and gratification when completing the required and bonus goals, so the scarce variety of activities is not a major setback in terms of succeeding and advancing through the numerous missions. - There is an expansive assortment of premade machines with distinct engineering characteristics and with unique motorized abilities. Such an impressive amount of vehicular diversity generates a hands-on environment founded on experimentation, on trial and error, and on the accumulative improvement of one's piloting skills as progress is made through the main campaign. Each vehicle truly exposes the player to increasingly intricate mechanics, allowing one to learn by practical, observational, and tactile interactions with fabricated mediums in conjunction with the natural world. - Physics have been engineered according to Newtonian realities and operate based on those identifiable properties. The weight with which edifices collapse, the momentum applied to the solidity of crashes, and the exemplified fragility of manufactured and of architectural works combine to create authentic representations of realistic embodiments of the destruction, of the dismantling, and of the demolition corresponding with material items and their respective particles in the form of actionable environmental havoc with a controlled approach to industrial agency. - Damage models correspond to individual components that make up the entirety of a vehicular unit, and all related damage impairments incur effects that change mechanical and physical patterns of industrial operation. Parts can cease to work in varying degrees, parts can be crippled and come off completely, and machines can suffer from engineering defects or malfunctions due to poor builds or because of a breakdown in the configuration of the whole unit. This synergistic sophistication of pieces and parts in reciprocal processes actualize an elaborate system of physics performing with the utmost detail of mechanized application. Neutral: - Plot and story are progressively exposed through bits and pieces in the campaign through mission briefings with a playful and satirical approach. Undeniably, there does not seem to be any other reasonable means to divulge such arbitrary information to the player, since gameplay and narrative are not a rational mix for this type of game, but at least there has been a noticeable effort in adding some flavor to one's actions, even if the execution is awkward. - Vehicular and ballistic sounds effects are generic and limited, suggesting a lack of creative audio design to appropriately match the splendid audiovisual extravaganza bursting from the clashes and collisions with inanimate assemblies. The ruckus emanating from such robust and hefty works feel as though they may or may not have been purchased wholesale as stock recordings, instead of being fashioned as a direct audio extensions of the game design itself. With that said, concrete crushing and glass shattering do sound good and are a delight to experience as the result of one's actions. - Environments and maps exhibit some slight differences depending on the campaign's region, but they all essentially look and feel identical, with some small revisions in colors and in atmospheric effects. The fields, the grasses, the waters, the trees, regolith, and all pieces of construction reappear continually in every map, in greater or lesser extents, creating a game world that is unimaginative and dull. Negative: - Technical performance is generally tolerable, often keeping a steady 144 frames per second depending on the map, but when there are many flying particles and countless breaking pieces, the game engine noticeably buckles, and the frame rate perceivably falters. This hindrance is an ongoing problem, manifesting enough times throughout play sessions to be highly perceptible. Unfortunately, because optimization is not stable, one will be coerced to dabble with the many settings until reaching a state which stabilizes the frame rate to one's expectations, but this effort is not sufficient to reach constant stability. - The secondary campaign, titled "Build & Destroy", serves as an extended tutorial for learning how to build custom vehicles and machines, but it is inadequate in its attempt to teach and deficient in its general design as an auxiliary campaign. Many of the instructions are imprecise, unclear, and sometimes downright inaccurate, causing confusion and frustration instead of fostering a fun and interdependent learning process. - Regardless of whether or not the player has developed a greater understanding of the intricacies required by the building mode, dealing with the cumbersome interface and enduring the aggravating ambiguity associated with the many parts, their mechanisms, and their functionalities, the procedure is wearisome and ultimately discouraging. Of course, it must be acknowledged that for this type of activity, possessing inherent patience and a keen interest in the project will help to allay the doldrums of the exercise, but for the average player, the building mode is majorly flawed for the scope of its complexity. Overall rating: 3.0/5.0
Get told to destroy buildings. I take out building by the legs. watch building fall in on itself into a bunch of pieces. Fun physics game!! Picked it up off of Loaded for like $2. $2 well spent!!
mau otimizado e fisica bem lagada
对于我这种脑袋尖尖的人来说这简直是围攻全自动版
good
Scratches the Blast Corps itch.
yes
que asco de conduccion arruina la experiencia. entiendo la dificultad pero que sea diferente. que asco remarco. que manera de cargarse al juego. pero lo demas y optimizacion esta estupendo
máquinas de guerra, prontas pra qualquer missão UHÁ
太好玩了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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