
This is a game that takes place in computer hardware. It's about you fighting against computer viruses. I'm a 17-year-old senior high student. I love computer programming or making and playing computer games. This is a game that I made it all by myself. I hope you enjoy it.
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Languages: English
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"Inside The Computer" is a genuinely made game, but genuine intentions alone are not enough to guarantee an excellent PC gaming experience. This feels like a tech demo or someone's homework assignment rather than a professionally developed game for gamers. It's an extremely simple Unity wave survival shooter where you are inside a "computer" (not a real one, it's more like Reboot) and you fight stuff inside the computer. Whatever. What do you do in the game? Very mediocre wave survival shooting. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. Visually, this game features lazy, low poly/minimalist "art" instead of anything remotely contemporary... I'm guessing the developer hoped this would come across as "artistic", really, it comes across as lazy. Gamers spend thousands building bleeding edge gaming rigs, and when a game like this fails on visual quality effort, it's obviously going to fail to get gamers attention when compared to thousands of highly polished, professionally developed games on Steam and their contemporary visuals. We can say with great certainty that this is not an asset flip. This is because the assets are of such poor quality that no self respecting asset creator or artist would have too much pride in themselves to let anyone see them, let alone publish them. Nobody likes to see asset flips, asset stores are intended to provide placeholders until superior assets can be created by the developer, but when we get what's worse than either stock assets being flipped or professionally, self made assets, it's the gamers who have to put up with that failure. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Next is pricing and what value this has for gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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Hours played at review time, across 31 reviews with recorded playtime.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.