
Fight other players for control of wizard towers. A multiplayer action RPG with permadeath. Going for that sweet, sweet classic MMO feel.
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Languages: English**languages with full audio support
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its new right now so dont expect alot but i think it might be a good game in the future maybe
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Inferno Wizards" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] [quote][b]Note: Dead multiplayer game[/b] This game has a high multiplayer focus and no players. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is an incredibly lulzy third person World of Warcraft ripoff assembled from a bunch of "borrowed" assets slapped on a third person multiplayer brawler game template. In fairness some (not much) work went into trying to make some game out of other people's assets and other people's game engine... and it was a complete disaster. The developer understandably walked away. "Inferno Wizards" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Inferno Wizards", and this kind of asset flipping never results in games that have quality or value for PC gamers. The developers abandoned this 5 years and 3 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Unethically, the developer abused Early Access by failing to provide the commitment date when prompted to, indicating a deliberate intend to mislead or abuse the system. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. It's free for now, but the developer intends to charge for this if it ever leaves Early Access... But this will never happen. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Hours played at review time, across 34 reviews with recorded playtime.
Remove night time please, Stop being such a try hard with these invisible barriers i want to get over the cliff. 9/10
Sihirbaz kulelerinin kontrolü için diğer oyuncularla savaşın. Kalıcı ölüme sahip çok oyunculu bir aksiyon RPG'si. O tatlı, tatlı klasik MMO hissine gidiyoruz.
oyun açılmadı çok sevmiştim videolarını update getirin lütfen fanımsınız
¿Qué acabo de jugar? Si es que jugué xD.
This is by far one of the best games I've played this decade.
Please continue development on this game! It really doesn't need much more to make it a great side ho when I'm tired and watching tv or a movie. Also it's actually pretty fun. Doesn't work properly yet mind, so while I thumbs up, it's for support. You can't buy it yet and yeah, it's only for a look at what might be
This is gorgeous. Please keep the opa gangham climb. Add a controller layout/config in settings. I don't know how to talk to NPCs. Deadass, I'd scrap the WoW leash of a skill tree. Go where WoW went wrong/skimped. I'd try to add skill-based progression in the game, how the weapons were in classic and how skyrim is. Maybe add achievements for each skill. Like, hit 4 dudes at once with a fireball 50 times to upgrade the radius or consecutively land 5 fully charged fireballs on any opponent to increase the maximum charged damage, etc. Maybe add a simpler LoL-style ability modification system. Like this item will directly enhance any applicable ability by an obvious multiplier. This would make things very easy to balance and math later. Add full-drop PvP loot like in Darkfall Online. Not the new defecation of the lazes that bought the brand, the original game. Maybe instead of using the monotonous "buy your skills here, at master whateverurclassis", you could award skills after achieving a certain mastery in a tree (skills known, achievements earned, skill levels attained, etc.), or by finding a scroll held by a selfish wizard, or defeating a boss ghost that imbues its killer with their ability, chance drop, etc. You have a really cool game here, I'd love to get involved. EDIT: I don't know your email or how to request it from you. May you DM me?
It's alright, there's just one guy sitting at spawn, killing everyone instantly, making it impossible to do anything. I think there should be a safeguard against this, as the level disparity is too high to do anything.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.