
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
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About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The devs are incredibly fast at patching bugs and being transparent. There are already mods for the game so you can expand the current gameplay with QOL and content mods . The game is early access so its important to go into the game with that in mind . It is incredibly fun especially with friends , i can only imagine the full game will be a smash hit .
Game is awesome! Very early access so it has its issues but the devs are very active in the discord and are fixing problems daily. Plenty of times I’ve reported issues and theyre fixed the next day. Definitely recommend grabbing some friends and getting lost in the maze.
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completely waste of space consisting of 2.84 gbs, Id rather have game clips to take space.
目前遊玩情形: 遊戲還在搶先體驗階段,探索區域加上之後藍圖會有七大區:1.垃圾區 2.叢林區 3.沼澤區 4.雪地區 5.沙漠區 6. 地獄區 7. 海洋區 現在只開放到第三區,然而第三區還是個半成品,但就這幾天的更新速度來看,第三區的生態逐漸好轉,不過仍沒有一、二區來的刺激。 目前算完整的一、二區,即使拓荒也至少要花上十小時以上(大多時候都是迷路居多),本作沒有地圖,除了靠暴力硬記,剩下的就是靠噴漆或粉筆在地圖上做記號來認路。現階段遊戲方式是在各區至少找到兩個以上發電機並關閉,阻止迷宮運作,從而找到開啟下一區的道路。 單人還好,多人BUG不少,有待加強。例如我加入好友的紀錄,有看見發電機,卻無法看見發電機開關導致無法進行關閉,必須由主機方來關閉;或是道具消失,須經由主機方重新拾取並丟出才能看到等等。 生存方面有很多特殊藥劑散落在地圖各處供尋找,能減輕遊玩負擔。飢餓度跟口渴度也不太需要擔心,地圖資源豐富,基本上還沒遇過餓死或渴死的情形。 在資源與火力不足的情況下1、2區夜晚容易被圍毆致死(以地圖完成度較高及怪物分布情形較密集來看)。 生存工藝家具的部分不多,想要體驗蓋房子布置的人可能會比較失望,但不排除未來會增加就是。 這遊戲對路痴極度不友善,路痴者請三思。多人遊玩的話壓力會少一點,也是挺有趣的,多人有多人的優勢,找三五好友一起進來迷路也不錯。 就一、二區的體驗來看,我先給好評,期待後續更新。
make more update please we already on ice map
This game is amazing feels like sons of the forest meets maze runner. its new and still has some stuff to work out but its actually really cool seeing it grow from the demo. i also have really loved how responsive and help the discussion have been if there's something is off they have been very responsive. you can tell paying attention to what the community of players what and need. in my opinion that's what's going to make this such a great game. which it already is
games honestly pretty fun, yes there's bugs and issues that come up but its a small team. they're always in the discord addressing the community and fixing bugs very quickly. i honestly recommend this game
I really enjoyed the demo and upon the release they have already made lots of improvements they game feels alot smoother and they have made alot of great changes. One thing QoL I would like to see added is having the crafting menu have its own hot key for one tap crafting menu access. Still has some ways to grow but i give it a solid 7.5 out of 10.
Its a pretty fun game to play with friends. Question for the developers, I cant seem to make arrows in the full game, but could in the demo. Is that a bug? Also, some of my friends mics are low in game despite us messing with the settings. Is there a way to fix that?
Bought the game on a recommendation from a friend. Game is in Early Access, and it's still being developed. That being said, it's got some great legs, feels immersive enough at the current graphic level to keep me and a group of streamers and friends playing for long sessions. It needs work, it needs fixes, it needs features, it needs content. The developer has been consistent and frequent with updates, hotfixes to address game breaking bugs, and has plans to more than double the current zone counts, from 1-3 adding 4, 5, 6, and 6.5 over time. Active and helpful community and moderation team in their discord taking feedback, bug reports, and open to suggestions. This is one I will follow as it grows, but the developer has a lot of work. Fun? Yes Glitchy? Yes, somewhat Game breaking bugs? Constant updates can make version mismatch annoying and hard to join up Worth the buy? Yes, IMO, especially at the -20% sale price currently
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