
A fast paced action RPG where you will fight increasingly difficult waves of enemies, each with unique abilities! You will be fighting various bosses, work on your secondary skills, collect cosmetics for your character and work on your very own island!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Fast paced reactive combat
Wave based enemies with unique moves each increasing in difficulty
Advanced bossfights that don't care about your stats
Decorate your own island and enhance your home with items you unlock during your adventure
Work on secondary skills and systems to enhance the power of your character: Farming, Alchemy, Fishing, Smithing, Hunting, Slayer and Cooking!
Gather equipment to change up your build
Unlock new attack combo's/styles and ultimate abilities throughout your journey
Personalize your characters by grinding out pets, outfits, character auras, footprints, back cosmetics, ...

Combat should never be boring and require your focus at all times, that's why instead of having the player choose a class, you get to utilize each combat style at once! Quick swapping between melee, magic and ranged allows for mixing in a lot actions at once, increasing involvement and clearing out monsters in style!

Each category of enemy you encounter in the world will have plenty of variants jumping into the fray to hit you with surprise mechanics! You will clear waves of these invaders in each room until you find the leader of that specific category!

Getting to a boss and being able to finish it should feel satisfying at all times. Because we believe in the concept of making sure bosses should always be challenging, in this game you will not actually be able to out-level a boss to be able to cheese through it! Player stats aren't relevant in these fights and are a true test of skill and using your toolkit! Is that not enough for you?
Fear not! For each boss will have a hardcore version available with instakill mechanics that will be sure to keep you on your toes!

How can one feel at home in a game without actually having a home? And why should you stop there? Enjoy a magical floating island that you can customize using all sorts of art assets that you encounter throughout your journey! You'll also unlock more floating islands as you progress further!

Need a break from cutting through your enemies? Why not get stronger while doing that as well? Skills will give you passive combat increases and unlock various ingredients needed to upgrade other systems as well as materials to purchase furniture for your player owned island!

Who doesn't enjoy the look of shiny loot? At the end of every set of waves you slap a crystal which will reward you with a random piece of loot! Mix and match to get the build you want and try to get the rarest drops on the tables!

Sometimes you just want to stop and admire. Unlock various outfits, pets and auras throughout your journey that will show off your progression and challenges in a fun way! And yes you can show these off in multiplayer!

- Continued Multiplayer support. Currently we have multiplayer v2 which allows players to party up and tackle all the story content in a group! Bosses and enemies will be synced up - and players can participate in dungeons to fight additional online bosses! Multiplayer is hosted on a dedicated server so no setup required!
- New skills will be added over time and upon the release of each new continent!
- Controller support already exists in a basic form. While the game is playable with a controller, certain features are still missing on it and it's not very smooth to navigate a menu. This will be iterated upon further down the line.
- Content that gets added as you go. For this Early Access release you will have access to the first three continents of the game, the Weathered Woods, The Empire and The Frozen North! We will gradually release new areas and bosses for you to progress through. Below is a sneak peek at what the world map looks like currently!
We hope you'll enjoy your stay! Come help us shape the game at our Discord, let us know your thoughts or just join us for a conversation!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
The only thing that you should know is that it's not mmorgp-like game. It's closer to terraria in it's core gameplay. Decent graphics. Has soul. Sometimes annoying, still satisfying gameplay. Bunch of brain-off minigames to relax after a long day (fishing is my absolute favorite). Melee, ranged, magic gameplay (some enemies demand altering between these). Dozens of enemies with different AI. Same for bosses. My personal source of inspiration and faith in casual/indie gamedev. Keep the good fight up, Teenyplx. Cons: Sometimes you can't figure collisions and get stuck in trees and other obstacles during intense battle. Cursor is also hard to keep track on due to some enemies design blending into it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
нет
免费 有云存档 有成就 没中文 《入侵 2D》 **快节奏的反应式战斗** 一波又一波的敌人,每个敌人都有独特的行动方式,且难度逐渐增加。 **极具挑战性的首领战** 首领战不取决于你的角色属性。 **装饰自己的岛屿** 你可以装饰自己的岛屿,并升级你的家园,家园同时也是游戏的存储系统。 **发展次要技能和系统** 通过发展诸如耕种、炼金术、钓鱼、锻造等次要技能和系统,来提升角色的能力,并且未来还会有更多技能推出。 **收集装备** 收集装备来改变你的角色构建。 **解锁新的攻击组合和终极技能** 在你的冒险旅程中,解锁新的攻击组合、战斗风格以及终极技能。 **个性化你的角色** 通过努力获取宠物、时装和角色光环来个性化你的角色。 战斗永远不应枯燥,且需要你时刻保持专注。这就是为什么游戏没有让玩家选择职业,而是让你能够同时运用各种战斗风格!在近战、魔法和远程攻击之间快速切换,能让你一次性混合多种行动,增加参与感,并帅气地消灭怪物! 在游戏世界中,你遇到的每一类敌人都有许多变种,它们会突然使用意想不到的机制来攻击你!你需要在每个房间里清除一波又一波的入侵者,直到找到该类敌人的首领! 挑战并成功击败首领应该始终让你感到满足。因为我们坚信首领战应该始终具有挑战性,在这款游戏中,你实际上无法通过提升等级来轻松战胜首领!玩家的属性在这些战斗中并不重要,这是对技巧和运用游戏工具能力的真正考验!这对你来说还不够有挑战性吗? 别担心!因为每个首领都会有一个“硬核”版本,具备即死机制,肯定会让你时刻保持警惕! 如果在游戏里没有一个真正属于自己的家,又怎能有归属感呢?而且为什么要就此止步呢?享受一座神奇的浮空岛吧,你可以使用在冒险旅程中遇到的各种艺术素材来定制它!随着游戏进程的推进,你还将解锁更多的浮空岛! 在斩杀敌人之余想休息一下吗?为什么不借此机会让自己变得更强呢?技能不仅会为你提供被动的战斗加成,还能解锁升级其他系统所需的各种材料,以及购买用于装饰你私人岛屿家具的物资! 你喜欢闪亮的东西吗?乌鸦也喜欢,但别让这阻止你获取!在每一波敌人结束时,你击打一块水晶,它会奖励你一件随机的战利品!自由搭配,打造你想要的角色构建,并努力获得最稀有的掉落物品! 有时候你只是想停下来欣赏一番。在你的冒险旅程中,解锁各种时装、宠物和光环,以有趣的方式展示你的游戏进度和所面临的挑战!而且没错,当多人模式推出(很快就会推出)时,这些也会展示给其他玩家看! - **多人模式**:游戏玩法本身设计为单人进行,但我们几乎准备好发布多人模式的第一阶段了。这将是一种“可视化多人模式”,无论你当前在游戏世界的哪个位置,都能够看到其他玩家并与他们交谈! - **新技能**:随着时间的推移,以及每个新大洲的发布,将会添加新的技能。 - **控制器支持**:目前已经有了基本的控制器支持。虽然可以使用控制器玩游戏,但某些功能仍然缺失,而且在菜单导航方面也不太流畅。后续会进一步改进。 - **不断更新的内容**:对于这次抢先体验版本,你将可以进入游戏的前两个大洲——风化森林和帝国!我们将逐步发布新的区域和首领,让你继续推进游戏进程。下面是目前游戏世界地图的一个小剧透! 我们希望你能享受在游戏中的时光!快来我们的 Discord 社区帮助我们完善这款游戏,告诉我们你的想法,或者只是来和我们聊聊天!
Can't even customize my controls or save my game.
Fishing first, and then everything else
A very fun multiplayer RPG that is actually based off the players skill. The developer is actively involved and the community is quite friendly. Definitely recommend keeping an eye on this one!
Great game, well worth the time spent sifting through the discovery queue. Great art, fun gameplay. True labor of love energy.
Динамичный 2D‑шутер с элементами roguelike: игрок прорывается через волны врагов, собирает улучшения и пытается выжить как можно дольше в постоянно меняющихся уровнях. Акцент на быстрой реакции, адаптации к случайно генерируемым испытаниям и оттачивании навыков. Плюсы: Быстрый и насыщенный геймплей — короткие интенсивные сессии с мгновенным стартом после поражения мотивируют пробовать снова и улучшать результат; Процедурная генерация уровней — расположение врагов, препятствий и бонусов меняется каждый раз, повышая реиграбельность и не давая заскучать; Разнообразие улучшений — по ходу забега можно получать разные способности и бонусы (ускорение, двойной выстрел, щит), что позволяет выстраивать тактику «на лету». Минусы: Высокая сложность — быстрый темп и плотные волны противников могут отпугнуть игроков, предпочитающих более размеренный геймплей; Ограниченная визуальная различимость — в разгар боя из‑за обилия эффектов иногда сложно выделить важных врагов или полезные предметы на экране; Однородность контента — несмотря на генерацию уровней, типы врагов и базовые механики со временем повторяются, снижая ощущение новизны. Итог: подойдёт любителям аркадных шутеров и roguelike‑игр — впечатляет динамикой, реиграбельностью и разнообразием улучшений в забегах. Может разочаровать из‑за высокой сложности, перегруженности визуальных эффектов в напряжённые моменты и повторяемости противников при долгом прохождении.
Gotta squint to read the text, and I can't seem to get the timing right on the parries even though the projectile sprite and the slash arc intersect, which seems like it should be the correct thing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.