
Immortal Empire is a multiplayer tactics role playing game. Control a party of up to 5 immortals as you travel through a unique fantasy world, using spells and strategy to defeat your enemies. Play co-op, versus, or solo through a compelling campaign storyline with fully voiced characters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tried it a little back when it was really early in development on Kongregate. it was a rip of assets with an X-COM like style. The gameplay wasn't particularly good. I guess they moved on from ripping assets since it's on Steam now. Now, decade later, I decided to look this up. It's still not as good as X-COM, so why would I waste my time on this? The skill system is lame. If I wanted to play a better turn based combat game with movement restrictions, but also with "characters", I would play Baldur's Gate, Icewind Dale, or Neverwinter Nights. The control system in this game is $%^&, and the combat system is $%^&. Skills have insanely high CD, so you can use them once per battle, if even, and then you're just going to stall turns after battles to recover hp. That is the game, and it's lame. Actually, it's more fair to compare this to the newer Firaxis' X-COM. How the gameplay works is Very similar to how Firaxis's nodes work. I didn't enjoy that either. You could consider Firaxis' to be an upgrade to this game. You also get a squad that can use skills(but you can't retain the personnel if they die). The difference is that Firaxis' doesn't involve spam clickin mobs until they die, and the skills are much more enjoyable to use.
When there is a Russian interface call me.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A retro-feeling game which incorporates a "time pool" mechanic to turns, allowing freedom of how to control your units and maximize your teamwork. Easy to pick up - I've gotten four friends to play this with me, which makes the multiplayer experience all the more lively. The game does carry its challenges though.
It is actually a fun game, but after half a dozen matches I still can´t figure out how to lvl up the secondary immortals. Also, I cannot just play an older mission and then go back to the lobby, after playing an older mission I have to go to the newest mission and end it before going to lobby. And the worst part for me is: for a turn based game, I cannot just move away for a while to get some coffe, because I get disconnected, even if I don´t have any other player on the match. Single player turn based game that disconnects me when I get afk is a really poor experience... :( I also feel tired after 2~3 matches, don´t seems like I can play this game for hours like so many others TBS The game is beautiful, with really good sfx and nice music. The gameplay is not bad, just requires a lot of player´s energy. I would probably play it for a hundred hours like HoMM franchise, if there wasnt those problems I told before
No one plays anymore.
HOL UP this is not Lustria brawl royal electric boogaloo 2
Basically, single hero RPG version of Heroes of Might and Magic.
Tek iyi yanı çok az internet yemesi eski dandik bilgisayarımda telefon internetiyle erişebildiğim nadir oyunlardandı o yüzden can sıkıntısıyla baya oynamıştım hiç güncelleme gelmemesi de işime geliyordu. Bu arada güncelleme gelecek olursa önce grafikleri düzeltin baya kötü.
Impressed me with their response time for account transfers. I had an old account I forgot the info for and they linked it to my steam account after exchanging a few emails. Oldie but a goodie.
Couldn't get past the cat & centaur boobs. Do the devs just... not understand breasts?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.