
Embark on a heartwarming journey with your little light friend to solve puzzles and bring light to the mystical realm of Illum.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wished there was more. illum is a short 3D puzzle/adventure game about lighting the world. The level design, puzzles, and animations are nice. I didn't expect myself wanting to play more of it since it was short and has a really good concept. My only complaints are the camera and controls. They are rough, not customizable, and sometimes nauseating.
High praise to the music/sound design - it was simple yet effective in creating a mystical and thoughtful atmosphere. Really lovely.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute and simple, but way too short. The game is basically only just in the "about to get good" phase at the time it ends. It's basically just a short tutorial and then one less handheld puzzle, and then you get a cool cinematic that feels like "woah we gonna get more world" and nope that's the ending actually. If this game was longer, and did more with it's concepts, I'm sure this would be an absolute delight - but as it is, it just feels like a tech demo at best.
免费 有成就 没中文 光启秘境 《光启秘境》邀你踏入充满神秘气息的第三人称 3D 冒险世界,你将踏上寻光之旅,借助光明的力量唤醒沉寂已久的王国。 唤醒沉睡王国 与光之伙伴缔结温暖羁绊,一同沿路点亮光之宝石,唤醒沉睡的秘境国度。 探索诗意辽阔世界 徜徉在氛围感十足的唯美天地间,发掘藏于世间的风景与故事,一步步揭开这片大陆的隐秘过往。 沉浸式唯美情感旅途 开启一场沉浸又治愈的冒险旅程,精致画面、沉浸音效与氛围感玩法相融,带给你难忘的游玩体验。 本作是南加州大学 CTIN 532 交互设计与制作 课程作品,由主创开发者 Elsa Liu、Tianyue Gu 制作;音效制作由 Raphael Almeida、Richard Wang、Eduardo Resende、Alexander "Gooch" Duong 完成。 更多详情可前往发行商主页查看。南加州大学游戏专业位列全球顶尖,可点击右侧链接访问官网了解更多相关信息。
Игра 'illum' – это визуально ошеломляющий и невероятно расслабляющий опыт. Ее минималистичный стиль и мягкое, обволакивающее освещение создают атмосферу спокойствия и медитативности. Геймплей, основанный на манипулировании светом и тенью для решения головоломок, прост в освоении, но при этом предлагает достаточное количество испытаний, чтобы держать в напряжении. Каждая новая сцена – это небольшое произведение искусства, а плавная, как бы текущая, анимация только усиливает эффект погружения. Музыкальное сопровождение идеально подобрано и служит отличным дополнением к визуальной составляющей, не отвлекая, а наоборот, углубляя ощущение покоя. 'illum' не предлагает динамичного экшена или сложной сюжетной линии, но это и не является ее целью. Это игра, предназначенная для того, чтобы расслабиться, отключиться от повседневной рутины и просто насладиться красотой момента. Если вам нравятся игры вроде 'Monument Valley' или 'Alto's Odyssey', то 'illum' определенно стоит попробовать. Это прекрасный способ провести время и получить эстетическое удовольствие. Возможно, продолжительность немного коротковата, но общее впечатление от игры более чем положительное.
It's cute, short, and sweet - though the mouse sensitivity took as long to get used to as it took to play the whole game twice (I'm also assuming that my not-so-great laptop was just having some trouble running this and that's why it kept stuttering and responding slowly)
Bad performance. Just 15 fps after dropping to 1024x768 and Medium quality and restarting the game. Even the title screen has this problem. I had to fight 1 fps to even change the Options. My machine is better than the minimum requirements. The game lacks some basic optimization or is doing something odd to cause this. Like... is it trying to raytrace with 100% accuracy or something? Note: The game does run on newer versions of macOS, despite Steam's warning that it may not.
A prescient vision of our future. After generations of indoor living, our stunted bodies and sensitive eyes will have us happily chase pretty lights in our dim environments like an Abyssal fish. When our walls and furniture light up in RGB patterns, we will gawk before running after the next sparkly that catches our eye. The "ocean" we waddle through will be our own waste, but artistic interpretations for wider appeal is to be expected.
Short but nice! Cute game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.