
If On A Winter's Night, Four Travelers is a narrative-driven point-and-click adventure with horror elements that explores the stories of four characters in a masked ball taking place aboard a train in the late 1920s.
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Nice, atmospheric, well written, a bit short...
剧情向像素解谜游戏,游玩时长约3小时。 1929年的一个冬日,在风雪中穿行的列车上正在举办假面舞会,四位素不相识的旅人聚集到一起,讲述了他们各自的故事。 游戏共有三个章节和一个尾声。精致繁复的像素风格、动人的古典音乐、极具电影感的镜头语言以及细腻的剧情演出,以回忆的口吻将每段故事娓娓道来:背负社会压力与同性爱人帕特里克相约于罗马酒店的卡洛,在鸦片酊的幻梦中追逐恋人身影的瓦莱丽·温特伯恩,举行黑暗仪式来寻求救赎的战地医生乔丹·塞缪尔,以及一直默默倾听每段人生的莱丽。故事开始,镜头从列车外缓缓拉近,到尾声又从车厢逐渐拉远,剧情始终在一种缓慢又沉重的氛围中推进。探讨了那个时代的同性恋困境、精神疾病、种族歧视等沉重的社会议题,同时对人的选择和价值予以尊重,并赋予死亡以生的美学。其中第二章现实与幻想的交织、第三章战场上的演绎兼具文学和电影的魅力,尤为震撼。 解谜难度不高,引导较弱,艺术性大于游戏性,但还是非常值得品鉴。感谢评论区大佬分享的汉化。
I enjoyed playing this so much! I still don't understand why it's free to play... The art, shocking storyline and fun gameplay are phenomenal. It's a point & click game done right. Really looking forward to the dev's next games!
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not a game. It's a story with "game" on top. And not a very good one, sorry.
I played this game because it was free and had cool art. It has really fun storytelling and shares perspectives totally unlike my own! It DEFINITELY made me uncomfortable several times, but I am glad I played it!! What a creative story, and what a super fun way to tell it!!! If I wanted to make a game, I think it would be really inspired by this. I think choices in this game will definitely inform my own creative choices within storytelling.
Oyunun hikayesinin bağlantısını kurmak basit ama hikayesinin bir anlamı yok gibi geldi ve bazı yerlerde çok zor nereye gideceğini bulmak, internetten bakmak zorunda kalıyorsun ayrıca grafikler çok çok kötü
플레이 타임 2시간 안팎의 포인트 앤 클릭 장르로, 짧은 편인데다 무료로 즐길 수 있습니다. 아래는 공략 링크입니다! 막히시는 분은 참조하세요! [url=https://blog.naver.com/seeutomorrow25/224328449944] [/url]
[i]If on a Winter's Night, Four Travelers is a deeply metaphorical and world shaking point and click adventure that probably would feel more natural in a different medium, but provided an entertaining game experience nonetheless.[/i] [h3]Overview[/h3] There isn't a lot bad OR good to say about this game. It's an extremely linear pixel art point and click game. I enjoyed my time with it, but don't think that the majority of people would like it. This game is slow, shrouded in mystery and vague thematic storytelling, and very tedious at parts. Still, I enjoyed it. The story was interesting and the artstyle kept me engaged during many moments when I felt like throwing in the towel. I played the game entirely across two sittings, but it could easily be done in one without feeling too fatigued. I'd recommend this game if you are very patient and like some metaphorical storytelling. Plus, it's free. What's the harm in giving it a shot? I'm obviously being quite critical, but this game was also created by two developers, which is pretty fantastic. They did a great job and you should support them. [h3]Sights/Sounds[/h3] The aesthetic, set in post-WWI Europe (for the most part) was honestly pretty fascinating. The pixely visuals and atmospheric sound design added a lot to my immersion, and the old-timey music from the multiple gramophones around the game were beautiful. The game had a very stripped down vibe, but the sound design and music penetrated my headphones in all the right moments to keep me interested. [h3]Gameplay[/h3] This is easily the worst part of the game. As a two-developer studio, I don't know what else they could've done, but even with the limited scope, the game felt quite dragged on. I spent at least half of my entire time with the game figuring out what order in which to interact with things because this is, after all, a point and click game. You literally just have to point and click things in the right order to solve puzzles and it got old fast. I liked that they at least kept telling the story whenever you had to point and click, but it never felt particularly smooth. [h3]Narrative[/h3] Like I've already said, the story is very metaphorical and shrouded in mystery moments, but I found it to be an overall interesting and well-put-together story. I enjoyed learning about the four travelers, their lives, and their reasons for showing up on the train. I don't want to spoil anything, but I did think it was a liiiiitle cliche, the whole trope of the train. But still. Good story, it made the game worth playing.
精致、嚼劲、充满节奏感之小游,不可错过! 【艺术小游】【悲剧和轻度解密以及时间解谜】 整个游戏都让人处于一种“悬念”状态,时间在这里不断膨胀,过去与现在与脑海里的过去与未来杂糅着成为“眼下”,(游戏真的太适合做这种事了,包括奇幻文学的游戏改编,太合适了!就作为叙事游戏来说)你想知道故事主人公们究竟经历了什么,所以去探险吧,去触碰每一样物品,想起一个老师曾经说“侦探小说之所以在现在如此受人欢迎(?)也是因为现代人的一种生活的无人关心”与暴露癖(大意),侦探小说就是会挖掘“一个具体的人”的所有生活细节,以求得真相(寻求真相之路、之过程成为一种实际的慰藉) 游戏里为你呈现的是一种“正在经历”,为你呈现一种“存在”(?)状态(也就是悬念状态),在其中,亦不可避免地对”眼下的不可摆脱的无聊状态“感到枯燥与不耐心,竟然对“发生过什么事”更要付诸关心,哎哎无法直接就对主人公状态赋予“同情”?(相较而下)(为何又在关注自己的道德境地?)所以在这个“过去无知”的条件下会更去代入主人公,注意起整个环境、雨声、物件,总而会更期待着痛饮温特伯恩夫人的药品。值得提及的是,当“玩家”先于故事主人把握整个故事时候,一种“悲悯”与同情就很明显了,观众已就位,悲剧在这个时候被拉成了,你的代入、你的旁观,一起把小小交响曲推向高潮,但这只交响曲却没有那么宣告,我觉得雪原里的一走而过的火车也许是“它”的最好比喻,或者是,隔着距离、听不见声音的一种他们在火车上喝点茶的远观,但你知道火车将行向哪里,你只能看着它远去。 学会的会是,对哪种生活状态都好,你可以沉浸在这种生活状态里(但当你的生活没有观众,你的生活本身也不是任何文艺制品时?没有侦探来调查你?我又想到“记录生活”这一行为,这样一看,充满力量),更加充满“自信”的沉浸(自信好像不太好,至少,你可以,沉浸,或是,你无法避免地沉浸?顺着命运流动) 我还是想回到一下“如果在冬夜,一个旅人”的开头,你如何如何,换到游戏里,确实也有如此功效,你一边代入成为主角本身、你同时又不可避免地成为一个旁观者、一位观众。还有悬置状态下的“故事选择”,在第一章里比较明显:你成为负心人或让对方成为负心人(几句话的事,我也不可避免的根据大老远跑来与“你是我的唯一”的留言,让对方成为了负心人,玩第二遍发现,对方“已是负心人”?是吗?这样的话还能说对方是负心人吗?算是另一个时空未发生之事,充满我们未见的变数吗?不知道~(笑 回到游戏具体设计上,美术、剧情、配乐、声音、玩法,相得益彰!有“文字玩法”的设计、还有场景的玩转(叙事的暗示)、时间与道具的相辅相成,艺术小游来的!探索与游玩相得益彰,三章切分充满节奏感:火车行驶——第一章——火车——第二章——火车——第三章——火车行驶。(稳妥精致无意外) 感谢汉化老师!!!
3h,像素风的线性叙事文游,氛围渲染很不错。 整体致郁人心,大半夜推完直接跳了(不是),还是建议身心健康点的时候玩。 最欣赏的一点是克制的碎片化叙事,环境互动交代故事背景之余也投射心境变迁,从只言片语的白描到谵妄般的情感迸发。表里场景对比也塞了不少彩蛋。 三个短篇的高光应在第二章,剧情起伏不大,但细节和选曲都好。以前就觉得玄秘曲适合死寂老宅踱步,这把听爽了(。)又接德沃夏克小夜曲call back一下追忆似水年华,妙呀。 第三章,略gore味,在小体量里杂糅一堆要素还是太考验讲故事的水平了,引以为鉴。 第一章,开篇迎接恋人的心境非常写实可爱,但故事发展就一言难尽的狗血。 美中不足在于整体速度过慢,不能多开存档和选择章节,部分成就达成条件刁钻且看不出和剧情关联度。
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