
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
7/10
The idle game that pretends it's not an MMO, then somehow becomes your whole personality. Logging in after 2 days to 40k+ drops is amazing.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
trop bien
Nu se me gusta
Très bon jeu, solo je ne comprends pas le peu de commentaire. Tu peux faire autant de personnage que tu veux, alors même si tu te trompes plus tu gagnes des niveaux plus tu peux en faire des centaines... Oui on peut pas supprimer malheureusement. Point positif : - Jeu assez solo même si tu peux faire des invites sur certain mode de jeux, tous se passe sur une expérience solo - PayToProgress , tu peux tout avoir en payant certe, mais tu peux aussi farm longtemps sans que ça soit paytowin tout est fait pour que tu progresses au fils du jeu, y a pas un moment que tu es bloquer pour que tu payes. - Multitude de comptes - Trois classes mais qui se décline selon la spécialisation que tu va prendras. - Des pnj très marrant avec beaucoup d'humour en dialogue. Points négatifs : - Jeu pas totalement voir peu traduit, il faut s'y connaitre en anglais. - Le peu de tutoriel sur des items, ou la façon de faire tel action. - Pas d'essaie pour la prise en main des mini-jeux sur les métiers - Difficile à comprendre le fonctionnement du jeu, le lâcher de prise sans guide. - Le cout élever en or, au fils du temps tu farm a mort...pour avoir plus de stats mais au moins ce n'est pas temporaire.
gud game
I gave this game a serious chance, but the deeper you get, the more obvious it becomes that the design is intentionally frustrating just to push you toward microtransactions. It is barely an "idle" game at all. Here is why the mid-to-late game is an absolute disaster: - You are forced to play active minigames: Essential stat boosts (damage, XP, gold find, skill points) are tied to active minigames. If you don't play them, your character balance falls completely behind. - Paywalled Auto-Loot: In a game where thousands of items drop, auto-loot is locked behind a real-money purchase (around $5). Without it, the floor gets so cluttered with loot that active play becomes a laggy, unplayable mess. - AFK farming is a joke: Leaving the game offline yields maybe 25% of what you get from leaving your device running active 24/7. It defeats the entire purpose of an "idle" RPG. - Intentionally confusing currencies: The game is extremely vague about how and where you can actually earn premium currencies (diamonds/emeralds) for free. It feels like they want you to lose track so you just buy them. - Absurd quest scaling: The progression curve is completely broken. Going from World 1 (farming 100–300 drops) to World 2 (farming 4,400 drops) is ridiculous—especially when the monsters only have a 50% drop rate. It’s just cheap, artificial gameplay stretching. - Claustrophobic inventory space: The free-to-play inventory is so tiny you literally can't turn in certain quests unless you spend massive amounts of gold just to increase your stack limits. - Zero transparency on microtransactions: Before buying paid bundles, the game doesn't even show you ingame what stats or actual benefits the items (like companions) provide. You are expected to buy them blindly and hope they are useful. The Bottom Line: IdleOn has a cool art style, but the gameplay loop is ruined by terrible balancing and aggressive monetization. Unless you want to leave your PC running 24/7 or constantly open your wallet for basic quality-of-life features, stay away.
aaa
DID PLAYED AT G00GLE THUS DID DECIDED WILL D0WN-L0AD HERE & REVIEW-'SAME THING' IS TRASH BECAUSE D0 1-MISTYPE & 1 0F Y0UR CHARACT0RS IS STUCK 0F USER CANT CHANGE WICH D0 ST0P BEING PLAYIBLE AT ALL (I CANT C0NTINUE-TRASH AS THAT BUT BY ALL-MEANS)
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.