
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
放置挂机玩法很轻松
很经典的挂机游戏!
Decent game, until you compare yourself to the other players who paid, as is intended, since that's in practice the only real "mmo" aspect there is : seeing other people around. Tons of mechanics. Used to be more fun. Now the game is more often than not updated to ensure you'll feel the fun running away unless you do two things : leaving it on all the time to actively farm things (more on that later)("idle"on), and pay, pay, pay for premium packs, pets and equipment. I'd say it is still possible to play it without paying and mostly as an idler, but that's increasingly not the case. As for leaving it on all the time, maybe I wouldn't mind as much if the game wasn't so badly optimized. Leaving it on in the background has repeatedly crashed other games and bluescreened the computer on occasions. On several computers. All of them gaming laptops with like 32 GB ram and such. Dev also seems more and more stressed out, burned out, and desperate. Dunno where that is going.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
embrace the grind - someone
몇년째 하다가 피시로 해보는데 그저 고트게임
Doesn't work on Linux even with Proton
amazing
Just grinding, Competition in this game isn't a thing so just chill and play it as a second game
good game
so many things to click, so little time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.