
Idle Iktah is a game about leveling up in the Pacific Northwest. It features local plants and animals, 18 skills, 5+ minigames, items affected by the phase of the moon, and even a real-time Oregon coast tide tracker. If you like idle RPGs, give this one a shot!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Your adventure begins in the heart of a lush forested wilderness, where the simple act of fishing by a river, mining rocky outcroppings, or chopping local pine trees will become the foundation for a thriving existence. Idle Iktah blends traditional RPG elements with the satisfying progression of an incremental game, allowing you to craft tools, level up skills, and unlock the secrets of the land at a pace that works for you.
Leveling up is deeply rewarding, offering powerful rewards and abilities. Whether you're offline or actively engaging, your journey continues. The offline progress feature guarantees that your community grows, resources accumulate, and your story unfolds, even when you're not actively playing!
Join the adventure, embrace the spirit of the Pacific Northwest, and carve out your legacy in the enchanting world of Idle Iktah!
★ 12+ Skills
- Woodcutting, Mining, Fishing, Gathering, Crafting, Smithing, Cooking, Alchemy, and more!
★ 500+ Items
★ 50+ Journal Entries (Quests)
★ 5+ Unique Minigames
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 208reviews | 76% | — | $0 |
| Free | 6.7Kratings | 92% | — | $1.2M | |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
性价比最好的梅尔沃模仿者,很多贴心实用的小改动,大赞
I was gonna give this game an in-between rating for what it's aiming for, but I think I'm lenient on the not recommending side. The pixel art is great, but the UI is severely unintuitive, something I've never seen before in such game, genre until now. as a response: from the looks of it, it seems to be a weird device issue where I have to click the button on the lower-center of the screen in order to select a skill, which is weird, because it's not seen like on the steam store. Also, I think the pixel art could be smaller.
Media

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Stats
Languages: English, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese +8 more
| Free |
| 2.5Kratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game. It's an idle game, but one of my favourites in this category. I'm on my second run on steam, further ahead on mobile. Don't take into account the absurd number of hours counted: most of them are just the game left open while I'm at home, living my life. I like how this isn't just a port of the mobile version. The UI has been redesigned and improved. My main concern is that while on mobile you can play wherever you are, here you need to be at home and on steam. I understand it's not easy, but I think that sooner or later the dev should consider a way to play the same game on both devices.
猎人围熊攻略(因为熊有多种走法,每种对应方法有部分区别,这里只讲一种) 重点--外侧点位因为斜向路较少,用走外侧的方式驱赶熊---我最快是16步完成围猎,因为次数较少还没有复刻成功,普遍是23步完成围猎,23步的重点是在中间小圈完成三猎人包围中心熊,后面可以套公式,大家如果自己遇到三猎人在中心圈完成包围熊可以照我第6步继续,16步的没用到三猎人中心围猎,那把熊一直走外圈没走内部。下面正式开始讲解 1中间猎人上前1格(熊沿外圈移动) 2熊未移动方向的猎人沿外圈上前1格(熊继续向前移动) 3熊侧猎人沿外圈上前1格(熊回退) 4两侧猎人沿外圈向上1格(熊中路向下至中心圆圈上节点) 5中猎人上前然后两侧猎人向内包围(最后三猎人包围熊) 6移动左侧猎人到中心圆圈仅剩的空节点逼迫熊离开中心点(熊从左侧猎人让出的空路撤出) 7右侧猎人占中心点(熊继续外撤) 8中心点猎人继续压1格,此时猎人都在中圈外节点,熊在外圈外节点上下侧,下面以下侧为例 9下方猎人下1(熊继续下,此时下猎人和熊在同一个外侧圈) 10上方猎人上1然后右上1再沿外圈向下 11左侧猎人向右2格 12下方猎人右下1格再沿外圈向上 13中间猎人右压,完成合围,用时23步
If you want Melvor Idle, go play Melvor Idle. This game looks sort of alright, it's a free numbers go up game, so I knew what I was getting into from the get go, but the application and follow through left a lot to be desired. There doesn't seem to be any in game help to explain things once you're out of the tutorial, they hid offline progression behind a paywall, and there's nothing intuitive about this. I'm annoyed this is free because I want my money back and I never spent any.
As far as idlers go, this one is very cozy to run on a second monitor, there are plenty of thigs to do and work towards, which is important for keeping engagement. Overall I'd say a solid 7/10.
o jogo ate que é bom para passa tempo, porem o calculo esta errado do ataque força e defesa, pelo que vi eu estava com level 47 em força, o calculo é 1 + força / 3 e estava dando 10 , outra coisa é a bolsa, pequena demais para tanto item, mas , pode ser que nao fiz certo e nao achei outra maior
Idle Iktah is an idle role-playing game developed and published by Grounded Games that proves the genre still has room for creativity. Instead of transporting players to a generic fantasy kingdom filled with dragons and castles, it takes inspiration from the landscapes and culture of the Pacific Northwest. The result is a surprisingly cozy experience where progression is built around everyday activities such as fishing, woodcutting, mining, and crafting. At first glance, it may appear to be another numbers-driven idle title, but beneath its simple presentation lies a remarkably deep progression system that steadily reveals itself over dozens of hours. The game's structure revolves around 18 interconnected skills that feed into one another. Gathering resources opens the door to crafting better equipment, which in turn improves efficiency in combat and exploration. Every action contributes toward long-term advancement, giving players a constant sense of accomplishment. The pacing is handled exceptionally well, introducing fresh mechanics at regular intervals so that the experience rarely becomes stagnant. Work orders, quests, unlockable regions, and hidden discoveries ensure there is always another objective waiting around the corner. Even when the game is closed, offline progression continues to reward players, making Idle Iktah ideal for those who prefer checking in periodically throughout the day rather than dedicating hours in a single sitting. What truly distinguishes Idle Iktah from many of its contemporaries is its attention to environmental detail. The Pacific Northwest setting influences gameplay in meaningful ways, with regional wildlife, plants, and changing conditions becoming part of the overall experience. Features such as moon phases and tide tracking add subtle layers of immersion that make the world feel more alive. Combined with colorful pixel art and a calm soundtrack, the game creates a relaxing atmosphere that complements its incremental design. There is a sense of warmth throughout the entire presentation, giving players the impression that they are building a life rather than simply optimizing statistics. Depth is another area where Idle Iktah excels. The game gradually introduces systems that extend beyond traditional idle mechanics, including prestige elements, roguelite-inspired progression, minigames, and challenging encounters. This constant expansion keeps the experience engaging long after the opening hours. Many idle games reveal their entire gameplay loop within the first hour, but Idle Iktah consistently finds ways to surprise players with additional content. Experimenting with different skill priorities and discovering hidden mechanics becomes part of the appeal, encouraging long-term investment without feeling overly demanding. As an Early Access release, however, the game still has room for improvement. Certain interface elements can feel cumbersome, and some players may find the default offline progression limitations restrictive. There are optional premium features available through downloadable content that expand convenience options, which may divide opinion among those who prefer a purely self-contained experience. Minor bugs and balance concerns also surface occasionally, though the developer has demonstrated an active commitment to ongoing support through regular updates and community engagement. Grounded Games appears dedicated to refining the title over time, and that level of transparency is encouraging for a game built around longevity. Ultimately, Idle Iktah succeeds because it understands what makes idle games enjoyable: steady progression, meaningful rewards, and the excitement of uncovering something new. Its unique setting, substantial amount of content, and satisfying gameplay loop elevate it above many entries in the genre. While its Early Access status means there are still rough edges to smooth out, the foundation is exceptionally strong. For fans of incremental RPGs looking for a relaxing adventure with surprising depth, Idle Iktah is easy to recommend and has all the makings of a standout title as development continues. Rating: 7/10
還可以,不過如果願意花錢買遊戲的話,Melvor Idle好玩十倍
Pretty chill, love that I can play this in the background of other games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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