
Crawl your way through multiple layers of dungeons and defeat countless enemies for their blood. Upgrade your sword and use spells to progress faster and defeat the various bosses and obstacles you will encounter.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
❤
好评
infelizmente e um jogo abandonado pelos devs ... os premios diarios não sao entregues, sem customização de ou armaduras armas etc..etc ...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Visually, the game is not offensive. Everything beyond that is. The dev used this game as a cashgrab, and then vanished. It was abandoned immediately, with features left so unfinished, that several of the achievements are quite impossible without API help. Most of the achievements can be gotten in under a week with nominal effort, but the max of 1 million clicks goes a bit hard. Playing all day for the duration of the Daily Rewards achievements total could feasibly get the 1M clicks, though. The real problem beyond the ITEMS-related achievements, though, is the 100k bosses. Even fighting 500 bosses a day, which is a pain, would still take the better part of a year. What's sad is that with just a little bit of polish, and a few bug fixes, this game would be passable. As it is, the game is poorly assembled, incomplete, and barely qualifies as even an IDLER, considering the lack of automation.
💔 배경 몇 개, 몬스터 몇 개로 무한 사골 우려먹기. 💔 10 단위, 100 단위 업그레이드가 안 됨. 💔 일일 보상을 안 줌. 알림만 뜸. 💔 해금할 수 없는 도전과제가 있음.
This game had potential had the dev continued to work on it but it seems it's just another abandoned game and I cannot recommend people waste their time on this game outside of achievements.
Boring clicker "game"
Completely forgot about this game from a while ago. Downloaded it up today and made my character. Was extremely limited right away, and despite it being obvious, there was nothing telling you what anything did. Spells are basically your idle mechanic, as there is nothing visual done, just magic imaginary damage. Blood is the currency of the game, yet the spells are listed as $25 etc etc. Your completely customized character you spend so much time on,.... barely does any animations despite clicking speed. Then there is the broken prestige system, which in my opinion, is what makes these types of games fun. You completely restart from scratch with a slightly stronger lead, leading to something in the future. Except in this game, there is nothing to lead to. That little extra damage leads you to the nothingness. On top of that, it's busted in the sense that the five times I've prestige'd in the 30-40 minutes I played, I only lost my 'progress' and my spells. I kept my current blood and my clicking damage. So it made progression a complete joke. The game is dead,... and I know people say that a lot,... but this is legit the truth. The discord server and Steam shows no progress since mid 2019, with the release of the character customization being added. Looking in the general chat of discord, the creator even mentioned that he lacked motivation due to the poorly received reviews when he launched the game (way too early in my opinion). There's no point to play even for achievements because you cannot get items, as they don't exist in the game yet lol. Also, don't buy gems,...... you won't get them.
A boring, repetitive idler/clicker game; what you experience in the first 10 minutes of the game after the character creation menu is essentially the whole game. Really not worth playing. A lot of the features fundamentally don't work. Some of these features are tied to Steam achievements, so if you're the sort who cares about that, avoid this game. Progression curve is very steep in terms of the ramping tankiness of enemies versus your relative DPS, and this is further compounded by the outrageous pricing structure of upgrades, especially the prestige store. So you find yourself hitting a wall very early and very often with seemingly little to no progress and are basically forced to prestige for little to no reward.
jogo muito viciante na minha opinião, bom pra jogar enquanto assiste algo, já que é basicamente só clicar e as vezes nem isso, depois que upa
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.