
Creatures from all over the Galaxy make their way to play on the annual idle chess tournament. In Idle Chess Story You take control of a team of chess units with special abilities to win over your opponents and increase your rank.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game needs a lot of work if it's going to be considered "good"
un jeu de plateau avec peut etre un element de strategie. le jeu n'as stricte;ent rien avoir svec les echecs comme le mot chess pourrait le suggerer. acheter des troupes tout comme dans un wargame futuristic et laisser les se battre tout seul. on a aucun controle sur la facon dont ce batte les monstres ni memme comment les bouger une foit que le co;bat a comance enlevant une grosse partie de l'ele;ent strategie.
Equilibrage inexistant, manque de dynamisme, aucun intérêt. A refaire entièrement.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The sad thing is this game could have been fun, another auto chess clone but this time single player. feels like a couple of people decided to sit down and make a prototype for a game and published it. Take my advice, spend less time grabbing stuff on the asset store and concentrate more on game mechanics. people will be happy to help, make a trello and build a community, hire artists and make this the very early build. very good start but honestly not even enough content or thought to be on the store yet. i guess grab it and look out for updates? either way, play a couple of rounds and leave it for 6 months of dev.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.