
Ichor Burns is a high-octane action game set in the desolate world of Vesta. Master a dynamic combat system, seamlessly switching between sword and spell. Explore the expansive quarry, challenge the invading darkness, and unlock powerful abilities.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Planet of Vesta has been invaded by an overwhelming force of robots seeking to extract a material known as Aurichalcum. They will stop at nothing until Vesta is bled dry.
You are Serafina, a fiery sword mage who harnesses the energy of Aurichalcum to cast powerful Arcana in an attempt to cull the herd of invading Syllek.
Aid the Resistance force of Vesta by completing combat missions through which you will grow in strength. At the same time grow your collection of Arcana to use against your robotic foes.
Build your ideal tool set as the Syllek mount a defence to try and stop your advance.
Whatever your choice of action may be, a powerful foe awaits you for a final challenge...
Features:
Dynamic Spell Casting System with 9 unique Spells.
Fast flowing combat where your inputs have to be strategically executed.
Flexible deck building/build crafting system with a large pool of rewards.
5 Unique and Repeatable Mission Types to augment your strength.
A Final Challenging boss fight to test your mettle.
Genres
Stats
Languages: English*, French, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay loop is addictive and the boss is pretty challenging, even if I don't fully understand how all the spells affect the enemies. Perhaps I did not engage with it enough to see its true potential. I retried the tutorial after dying to the boss once and my acquired upgrades reset so I ended up fighting the boss again at the starting power level. Luckily the boss's health scales to yours so it wasn't too bad. I died that time anyways so it wouldn't have mattered anyway as your save level deletes after two deaths and you have to reset. It was fun! The place did in fact get more interesting. I wish everyone who made this well
play it
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm seriously and politely ask, is this game use any form of genAI? Anyway, even if this game is free of charge, and I've encountered only one bug, there are still a lot of rooms for improvements. Thus, I can't really recommend it. I hope the dev team can make far better games in the future.
Good fun game, pretty short even on nightmare difficulty. You/ll have one if you like souls likes.
Fun for a free game and good combat
Has prealpha tech demo vibes. Definitely feels like a solid concept though. Hope to see this possibly turn into something great.
Neat gameplay, feels a little tech-demo-y, but definitely shows some promise. The hardcut after the boss made me laugh ngl Keep at it devs
游戏质量还不错!
因为是个免费游戏,也看得到作者的努力,所以打好评了。 如果这个游戏是某个学生的毕设的话,那无疑是非常优秀的。但如果是一款商业游戏,那无疑还差的蛮多。画面与UI的廉价感是非常重的。手柄的视角调教也是没有的,剧情与任务设计也是没有任何吸引力的,就是一个廉价大地图上给几个任务点然后跑过去做几个重复度超高的打怪或是守塔,推车任务,可以说是毫无吸引力可言。这游戏唯一做的比较好的是战斗系统的构思吧(虽然感觉数值是用脚填的),主动攻击再加奥术的肉鸽玩法还是很有创意也有挖掘深度的可能的,但作品整体规格的廉价导致作者可能也没有太深挖玩法的构筑空间。总之是个相当有想法的作者,也能感受到作者想做好游戏的心,但可能是限于资金与硬实力的短缺,本作最后呈现的却是一款空有想法而毫无实质的花架子。
相当不错,该有的都有,操作也很流畅
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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