
Thought you were a platforming god? Put your nerves to the test in a TV show. Control the robot R3B and overcome 80 levels of pure stress. Dodge saws, missiles, lasers... if your controller even survives.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
I was rebuilt is a challenging precision platformer rage game where frustration and glory are measured in milliseconds. Thought you were a platforming god just because you beat Super Meat Boy or Celeste? How cute.
Here, you take control of R3B, an agile robot created by Dr. Zhang, who has jumped straight into the most sadistic and lethal TV show on the planet: “Robot Annihilation Madness”.
The prize? The "Free Will" module, a chip that allows you to rewrite your own code and stop taking orders. The catch? Absolutely no robot has ever made it out alive.
Forget about a walk in the park. 80 meticulously designed levels await, built specifically to punish the slightest mistake. You will face a festival of flamethrowers, saws, homing missiles and bottomless pits. The first few levels might look like an 8-second joke, but once you reach the advanced worlds, each screen becomes a two-minute precision choreography where a 0.1 second error transforms you into spare parts.
If just beating the game isn't enough, get ready to push your skills to the limit with four brutal variants:
Story Mode: Play at your own pace. Die 500 times. Learn the routes and curse the level designer with no time limits.
Time Attack Mode: The clock is ticking. Rush, optimize every single jump, and prove you can beat the levels before everything blows up.
Hardcore Mode: Only for true psychopaths. Die once, and you go straight back to the beginning of the level. Do you have the nerves of steel for this?
Mirror Mode: Thought you knew the level by heart? Now everything is horizontally flipped... and your controls are too. Your brain is about to short-circuit.
Global Leaderboards: Don't take our word for it, look at the data. Compare your best times with players worldwide and rub your records in your friends' faces.
Steam Achievements: Unlock challenges that will test both your sanity and your controller skills.
Full Controller Support: Plug in your favorite controller and play comfortably (and ergonomically, for when you inevitably want to throw it against the wall).
Steam Cloud: Sync your frustration on any PC. Your deaths and progress go wherever you go.
Dr. Zhang believes in you. As for us... well, we already have the scrap yard ready. Do you accept the challenge?
Engagement
Reviews
LJ CAO
CКУЧНОООООООО
its not bad
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, Italian*, German*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
I met the guys who made this game at a convention in Portugal, they were very nice and I got to demo their game Sweet Magic Madness. I think this game is alright too, I'm not that good at platformers but its got solid mechanics so far.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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