
I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Create complex levels using a variety of objects, a powerful events system, and customizable visuals. Browse levels online, take on challenge modes, and more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean, Simplified Chinese, Japanese, Portuguese - Brazil
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
アイワナ未経験者です。つまりこれが初です。 なんとかキャンペーンモードのワールド1を全ジェム取得クリアしました。息も絶え絶えです。 家族にアイワナで苦しんでいる人を見るのが大好きな狂人がおり、前々からアイワナやってよと言われていましたが、気乗りせずスルーしていました。 今回も適当にお茶を濁して逃げようと思っていましたが、「クリアしたら一万円あげるよ」と凶悪な餌を鼻先にぶら下げられ、非常に不純な動機で挑戦することに。[strike]見たいからってそこまでする?[/strike] 結果、働いて稼ぐ方がずっと簡単だということが分かりました。 プレイ中は「[b]ステージの作者はキ〇ガイ[/b]」「[b]悪意しかない[/b]」「[b]イカれてやがる[/b]」的な気持ちで満たされていて、頭がおかしくなるかと思いました。実際なった。 しかしちょっとずつ上達してきて、楽しんでいる自分もいるんですよね。 苦しい分、思った通りに進むと達成感があります。クセになる……ってコト!? これからも「頭がおかしくなる!」って叫びながら、少しずつ進めていこうと思います。 なんだかんだ言って、楽しいからね!
Your better off getting all of Tainted Lost's unlocks without ANY Holy Card usage than going out of your way to do Mr. Scribble's Quest deathless on ANY difficulty.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All the level's in this game are extremely tough to complete, even the starting levels in the campaign. Heck, I died a couple times in the tutorial. Most of the custom levels you will die a ton of times before you move forward anywhere. You thought that the apple's in this game were gonna give you an extra life, wrong, they are here to hurt you also. 🍎 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⡶⠄⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣾⣿⠟⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠔⣒⢰⣄⣿⢝⠟⣻⢯⡲⢄⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡞⣡⡎⠰⡸⣌⡡⣇⡖⣊⣯⠹⣋⢖⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡇⡱⠺⣷⣶⠶⢏⡰⢿⡿⣍⠣⡁⢾⠂ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢘⢣⢰⡁⡾⢾⣳⠦⡭⠺⠱⡙⢱⠈⣞⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣂⠥⡑⠢⠦⡱⡬⢅⠣⡘⢄⢃⠏⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠳⡦⢅⠣⢌⡑⡢⡿⢠⡱⣊⡞⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠺⢆⠦⠸⢴⣯⣋⠦⠋⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠀⠀⠀⠀⠀⠀⠀⠀
还能自己造关卡,和好友一起闯关,非常不错 只要不玩粪关就没问题
This game is sick tight.
Last time I played this game was in February 2022, but I stumbled upon it in my library only to find out it's been updated! There's a campaign now??? I don't have time to check it out right now, but given I've already played 25h in the past and have good memories, I'm leaving a positive review. I may come back later to check out the new features.
Absolutely fantastic. Can't believe it's this polished.
It's not just community levels. It has an excellent built in Campaign with great difficulty curve. Not just for the hardcore fans of the genre
oi lolo
esse jogo parece i wanna be the boy e i wanna be the boshy fico feliz quefizeram um jogo multiplayer assim eu nao fico sozinho sofrendo pra zeraros mundos as fases sao deficeis o que e legal jogo muito facil e sem graça recomendo para quem quer uma experiensia boa dificil e criadora podem me julgar mas e um jogo de coraçao
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.