
1 Party Member combat which is simple to pick up but tricky to master with a weapon switching system that encourages strategic thinking. Puzzles that go beyond your usual switch and block based fare. A quirky cast of memorable characters.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Just an average RPG Maker game.
极简风格的休闲小游戏,核心玩法围绕水流/液体互动展开,通过简单操作完成关卡目标。整体机制直观,上手几乎没有门槛。 实际体验下来,前期关卡还有一点新鲜感,但玩法变化较少,主要依赖关卡设计区分内容,容易产生重复感。解谜深度有限,更偏向轻度体验。 画面简洁清爽,表现以功能性为主。总体来说,它是一款适合短时间放松的轻量益智游戏,但长期可玩性一般。
รีวิว Hydroactive เกมต่อสู้เก็บเลเวลแนว turn-based ในโลกอนาคต ที่มีเนื้อเรื่องเกี่ยวกับหุ่นยนต์นักสำรวจที่ชื่อ Nutbolt กับภารกิจสำรวจพื้นที่ใหม่ๆ และกำจัดผู้บุกรุกจากต่างดาว ระบบเกมถือว่าแข็งแกร่งมากๆ และไม่ใช่เกม RPG ธรรมดา เพราะในบางพื้นที่เราจะต้องฝ่าเลเซอร์ หลบกับดัก และหาทางออกจากเขาวงกต รวมไปถึงการสำรวจพื้นที่เฉพาะจุดเพื่อสะสมค่า explore point เอาไปซื้อของเพิ่มพลัง บทสนทนาในเกมดูใส่ใจ เพราะ NPC จะพูดไม่เหมือนกันทุกครั้งที่เราเข้าไปคุย น่าเสียดายที่ตัวเกมยังสร้างไม่เสร็จ เพราะมีแค่ 3-4 chapter เท่านั้น (ฉากจบคือ หุ่นยนต์ออกไล่ล่าบอสใหญ่ไปอีกดาวดาวหนึ่ง และพบว่าดาวดวงนั้นเต็มไปด้วยพื้นที่ธรรมชาติ ต่างจากโลกของตัวเองที่เต็มไปด้วยตึกและโรงงานอุตสาหกรรม ก่อนที่จะตัดจบแค่นั้น) ถ้าทำต่อจนจบ น่าจะเล่าเรื่องอะไรได้มากกว่านี้ อยากให้มาทำต่อให้จบ
没有中文,另外战斗中右方从上往下数第三个的英文选项紧去就是回血的技能
На 9 месяце беременности попросила мужа накрасить ногти на ногах.. Долго бурчал, отнекивался, мол, не мужское это дело... Обиделась, ушла мыться. Выхожу: сидит красит СЕБЕ ногти и бубнит: — Чего вам, беременным, только в голову не взбредёт.
𝖪𝗂𝗇𝖽 𝗍𝗂𝗆𝖾 𝗈𝖿 𝗍𝗁𝖾 𝖽𝖺𝗒 𝗆𝗒 𝖽𝖾𝖺𝗋 𝗋𝖾𝖺𝖽𝖾𝗋𝗌! 𝖶𝖾𝗅𝗅, 𝗐𝗁𝖺𝗍 𝖼𝖺𝗇 𝖨 𝗍𝖾𝗅𝗅 𝗒𝗈𝗎 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝗂𝗌 𝗀𝖺𝗆𝖾? 𝖨 𝗐𝗂𝗅𝗅 𝗌𝖺𝗒 𝗍𝗁𝗂𝗌: 𝖳𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝗌 𝗌𝗍𝖾𝖾𝗅 𝗇𝖾𝗋𝗏𝖾𝗌 𝖺𝗇𝖽 𝖾𝗇𝖽𝗎𝗋𝖺𝗇𝖼𝖾! 𝖳𝗁𝖾 𝗆𝖺𝗂𝗇 𝗍𝗁𝗂𝗇𝗀 𝗂𝗇 𝗀𝖺𝗆𝖾𝗌 𝗂𝗌 𝗍𝗁𝖾 𝖼𝗈𝗇𝗍𝗋𝗈𝗅 𝗈𝖿 𝗒𝗈𝗎𝗋 𝖾𝗆𝗈𝗍𝗂𝗈𝗇𝗌! 𝖳𝗋𝗒 𝗍𝗈 𝖻𝖾 𝖺 𝖽𝗂𝗌𝖼𝗂𝗉𝗅𝗂𝗇𝖾𝖽 𝗉𝖾𝗋𝗌𝗈𝗇. "𝖣𝗂𝗌𝖼𝗂𝗉𝗅𝗂𝗇𝖾 𝗂𝗌 𝗍𝗁𝖾 𝗆𝗈𝗍𝗁𝖾𝗋 𝗈𝖿 𝗏𝗂𝖼𝗍𝗈𝗋𝗒." 𝖳𝗁𝖾𝗋𝖾 𝖺𝗋𝖾 𝗀𝗈𝗈𝖽 𝗐𝗈𝗋𝖽𝗌 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖡𝗂𝖻𝗅𝖾 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝖾 𝗅𝗈𝗏𝖾 𝗈𝖿 𝗍𝗁𝖾 𝖾𝗇𝖾𝗆𝗒. "𝖫𝗈𝗏𝖾 𝗒𝗈𝗎𝗋 𝖾𝗇𝖾𝗆𝗂𝖾𝗌, 𝖻𝗅𝖾𝗌𝗌 𝗍𝗁𝗈𝗌𝖾 𝗐𝗁𝗈 𝖼𝗎𝗋𝗌𝖾 𝗒𝗈𝗎, 𝖽𝗈 𝗀𝗈𝗈𝖽 𝗍𝗈 𝗍𝗁𝗈𝗌𝖾 𝗐𝗁𝗈 𝗁𝖺𝗍𝖾 𝗒𝗈𝗎 𝖺𝗇𝖽 𝗉𝗋𝖺𝗒 𝖿𝗈𝗋 𝗍𝗁𝗈𝗌𝖾 𝗐𝗁𝗈 𝗈𝖿𝖿𝖾𝗇𝖽 𝗒𝗈𝗎 𝖺𝗇𝖽 𝗉𝖾𝗋𝗌𝖾𝖼𝗎𝗍𝖾 𝗒𝗈𝗎." 𝖨 𝗐𝗂𝗅𝗅 𝗀𝗂𝗏𝖾 𝗒𝗈𝗎 𝖺𝖽𝗏𝗂𝖼𝖾 𝗍𝗁𝖺𝗍 𝗐𝗂𝗅𝗅 𝗁𝖾𝗅𝗉 𝗍𝗈 𝗉𝗋𝗈𝗀𝗋𝖾𝗌𝗌 𝗂𝗇 𝗒𝗈𝗎𝗋 𝗀𝖺𝗆𝖾! 𝖫𝖾𝖺𝗋𝗇 𝗍𝗈 𝗅𝗂𝗌𝗍𝖾𝗇 𝗍𝗈 𝗍𝗁𝖾 𝗍𝖾𝖺𝗆 𝖺𝗇𝖽 𝗋𝖾𝗌𝗉𝖾𝖼𝗍 𝗒𝗈𝗎𝗋 𝗍𝖾𝖺𝗆𝗆𝖺𝗍𝖾𝗌! 𝖶𝖺𝗍𝖼𝗁 𝗍𝗁𝖾 𝗉𝗅𝖺𝗒𝖾𝗋𝗌 𝖺𝗇𝖽 𝗍𝗁𝖾𝗂𝗋 𝗀𝖺𝗆𝖾𝗌 𝗂𝗇 𝗍𝗁𝖾 𝗋𝖾𝗉𝗅𝖺𝗒𝗌 𝖺𝗇𝖽 𝗅𝖾𝖺𝗋𝗇 𝖾𝗏𝖾𝗋𝗒 𝗆𝗂𝗌𝗍𝖺𝗄𝖾 𝗒𝗈𝗎 𝗇𝖾𝖾𝖽 𝗍𝗈 𝖿𝖾𝖾𝗅 𝗍𝗁𝖾 𝗀𝖺𝗆𝖾. 𝖣𝗈 𝗇𝗈𝗍 𝗌𝗎𝖼𝖼𝗎𝗆𝖻 𝗍𝗈 𝖼𝗋𝗂𝗍𝗂𝖼𝗂𝗌𝗆 𝖺𝗇𝖽 𝗂𝗇𝗌𝗎𝗅𝗍𝗌, 𝖿𝗈𝗋𝗀𝖾𝗍 𝖺𝖻𝗈𝗎𝗍 𝗂𝗍 𝖺𝗇𝖽 𝖺𝗏𝗈𝗂𝖽 𝗌𝗎𝖼𝗁 𝗉𝖾𝗈𝗉𝗅𝖾 𝗐𝗁𝗈 𝖼𝗋𝗂𝗍𝗂𝖼𝗂𝗓𝖾 𝗒𝗈𝗎, 𝗒𝗈𝗎 𝖺𝗋𝖾 𝖼𝖺𝗉𝖺𝖻𝗅𝖾 𝖻𝖾𝖼𝖺𝗎𝗌𝖾 𝗒𝗈𝗎 𝖺𝗋𝖾 𝖺 𝗉𝖾𝗋𝗌𝗈𝗇 𝗅𝗂𝗄𝖾 𝖺𝗅𝗅 𝗉𝖾𝗈𝗉𝗅𝖾. 𝖳𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝗂𝗌 𝖿𝗈𝗋 𝗍𝗁𝖾 𝖺𝗆𝖺𝗍𝖾𝗎𝗋 𝖺𝗇𝖽 𝖨 𝗁𝖺𝗏𝖾 𝗇𝖾𝗏𝖾𝗋 𝗉𝗅𝖺𝗒𝖾𝖽 𝖺 𝗌𝗍𝗋𝖺𝗍𝖾𝗀𝗒 𝖺𝗇𝖽 𝖺𝗇 𝖬𝖬𝖮-𝖱𝖯𝖦. 𝖨 𝗃𝗎𝗌𝗍 𝗌𝖺𝗐 𝗍𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝖺𝗇𝖽 𝗌𝗍𝖺𝗋𝗍𝖾𝖽 𝗍𝗈 𝗍𝗋𝗒 𝖺𝗇𝖽 𝗂𝗍 𝗌𝗍𝖺𝗋𝗍𝖾𝖽 𝗍𝗈 𝗐𝗈𝗋𝗄 𝗈𝗎𝗍, 𝖨 𝗌𝗉𝖾𝗇𝗍 𝖺 𝗅𝗈𝗍 𝗈𝖿 𝗍𝗂𝗆𝖾 𝗂𝗇 𝗍𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝖺𝗇𝖽 𝗉𝗅𝖺𝗒 𝖿𝗈𝗋 𝖿𝗎𝗇. 𝖱𝖾𝗆𝖾𝗆𝖻𝖾𝗋 - 𝗋𝖺𝗍𝗂𝗇𝗀 𝗂𝗌 𝗇𝗈𝗍 𝖺𝗇 𝗂𝗇𝖽𝗂𝖼𝖺𝗍𝗈𝗋 𝗈𝖿 𝗒𝗈𝗎𝗋 𝗂𝗇𝗍𝖾𝗅𝗅𝖾𝖼𝗍𝗎𝖺𝗅 𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝗆𝖾𝗇𝗍.
本来觉得中规中矩吧,比某些RPG制作大师的好点,但是玩了十几分钟游戏就报错崩溃了。
So bad
Hydroactive is an ambitious indie role-playing game that attempts to fuse turn-based combat, environmental puzzles, and exploratory storytelling within a bleak science-fiction setting. Developed by Scythuz and published by New Reality Games, the title clearly aims to carve out its own identity by focusing on atmosphere, mechanical experimentation, and a solitary protagonist rather than a traditional party-based RPG structure. While its execution is uneven, Hydroactive presents a clear creative vision that reflects both the strengths and limitations of small-scale indie development. The game is set in a ruined, corporate-dominated world where natural landscapes have largely collapsed, leaving behind toxic environments and decaying facilities. Players take control of Nutbolt, an early prototype exploration robot designed by the ZARR corporation, whose purpose is to investigate dangerous zones and uncover lingering threats hidden within abandoned ruins. This premise immediately establishes a tone of isolation and unease, reinforced by the fact that Nutbolt operates alone. There is no party banter or companion dialogue to soften the experience, which makes the journey feel intentionally cold and mechanical, fitting the game’s dystopian themes. Gameplay revolves around a mix of turn-based combat and deliberate exploration. Battles are relatively simple on the surface, but the weapon-switching system encourages players to think tactically rather than rely on brute force. Different weapons serve different purposes, and success often depends on selecting the right tool for the situation rather than grinding levels. This system adds a layer of strategic consideration that rewards experimentation, even if combat itself remains fairly straightforward in execution. Encounters are designed to slow players down and make them think, rather than overwhelm them with numbers or flashy abilities. Exploration plays an equally important role, with environments structured to encourage careful navigation and problem-solving. Puzzles are woven directly into the world design, requiring players to manipulate their surroundings, use specific tools, and observe environmental clues to progress. While many of these puzzles rely on familiar mechanics, their integration into the game’s world helps maintain immersion and reinforces the idea that survival in this setting depends on intelligence and adaptability rather than raw power. Unlocking new areas often feels earned through observation and persistence, which aligns well with the game’s methodical pacing. Narratively, Hydroactive adopts a restrained approach. Story elements are revealed gradually through environmental details, scattered information, and the context of Nutbolt’s missions rather than through heavy exposition. This subtle storytelling supports the game’s atmosphere but can also leave players wanting clearer direction or deeper emotional engagement. The themes of corporate control, technological decay, and post-apocalyptic survival are present, but they often feel more like background texture than fully explored narrative threads. For players who enjoy piecing together lore from fragments, this approach can be engaging; for others, it may feel underdeveloped. Visually and aurally, the game opts for minimalism. Environments are sparse and functional, emphasizing industrial decay and desolation rather than visual variety. The soundtrack relies on subdued electronic tones that enhance the sense of isolation without drawing attention to themselves. While the presentation effectively supports the game’s mood, it also contributes to a sense of repetition over longer play sessions, as locations can begin to blend together and lack strong visual landmarks. Hydroactive’s greatest challenges stem from polish and balance. Systems that show promise conceptually sometimes lack refinement, leading to moments where pacing drags or mechanics feel underutilized. Combat depth plateaus relatively quickly, and exploration can become repetitive once players understand the game’s core patterns. These issues are compounded by the game’s modest production values, which make it difficult for Hydroactive to stand out among other indie RPGs with similar foundations. In the end, Hydroactive is best viewed as a passion-driven project that prioritizes atmosphere and ideas over refinement. It offers a somber, thoughtful experience for players who enjoy solitary exploration, light tactical combat, and environmental puzzle-solving within a science-fiction framework. While it falls short of delivering a fully polished or deeply engaging RPG, it still provides glimpses of creativity and intent that may resonate with fans of experimental indie titles. For players willing to look past rough edges and appreciate concept-driven design, Hydroactive presents a quiet, reflective journey through a broken world shaped by technology and neglect. Rating: 4/10
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