
In a violent, medieval world, outplay rival gangs in intense PvPvE multiplayer heists. Moving in stealth to steal treasures unseen or dominating through loud and brutal combat, only the best will escape with hard-earned riches.
Modeled estimate, not a reported figure. How we estimate →
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English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got this on 2021, only played 23h.. PPL forgetting they payed for a product not a subscription and they are willing to accept their product gone, this is brainwash. U pay for a product if the product disappears it is called stealing, they act like it is a subscription, the game should be playable even without anyone else, if u abandon a product at least let it accessible to privet servers, this guys deserve law sue
no access to even offline gameplay.....gah-bage
This was a good game idea, but poorly executed by the devs, and then, once they felt burned out and couldn't manage servers anymore, they shut it down instead of selling it for cheap so another company could potentially revive the game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game came out, exploded, and then died.
希望大家好好感受一下游戏,乐趣是真不少,还能治疗低血压。 首先,游戏其实是好玩的,并没有部分人说的那么不堪,可能确实也是一个小众游戏。 其次呢,游戏也是个半成品游戏,一些恶性bug急需解决,职业平衡问题亟待解决,因为也开服一周左右了,修复的周期太长,想入手的玩家呢我建议先观望一下(毕竟等级都拉来了,万一晚一点入手能稍微改下匹配机制呢),不过目前来看匹配机制改的很好的几率不大,因为本来在线人数就少,一旦分批,更排不到人。 战斗系统:各个人物的攻击动作就那几个,相对来说很僵硬;格挡和闪避系统不好评价。硬直时间过长。 地图问题:最大的问题就是占领德点位对游戏胜负的影响过大了,小地图还好,大地图就有点厉害了。 下面挨个说说:前哨、古墓两个相对较小的图,也就是说双方在不占点的情况下基本是均势,即便是ABC点全丢的情况,你仍然可以放弃三格半的运送时间来阻止对方赢得游戏,是两个相对平衡的地图; 沼泽和城堡,最容易出现大优大劣的地图,点位十分重要,一旦敌对方把箱子运到自己家那边,基本就要看打架能力和运气了,即便你把最近的点占了,别人仍有余力一波结束比赛。 最后一个地图:海岸 我觉得是大图里最平衡的图了,主要就占点,弓箭手那这张图练手是针不戳。 四个职业并没有想象中的那么不平衡。用我的游戏理解大概说一下: 1 罗宾 弓箭手 目前以官方公布的数据来看是胜率最低的职业(不到50%) 最大的问题就是打不到人,打人身体伤害太低且蓄力时间长 你需要投入大量时间来熟悉弹道,来确保可以打到人;等级高了确实可以玩近战弓,不过吃操作且碰到其他三个职业时基本没优势,除非技术碾压。 2 玛丽安 刺客游侠 职业一点都不弱,甚至说有点过于强大了(要会玩,上限高下限更高) 原因:近距离的弩箭伤害高以及弩可以瞬发,约翰和图克在面对一个会玩的玛丽安时,基本没有还手之力 (近战攻击硬直时间长,格挡会消耗体力,虽说用好格挡能打两手,不过要求略高);然后就是你如果一发弩箭都不想射(实在没准头,我就是这种的) 你仍然可以当分奴,去暗杀(当老六),如果不当老六,就去暗杀大锤和图克(卡硬直时间,随便杀)虽然各个职业都能暗杀,不过玛丽安移速比其他职业有优势。 3 约翰 锤哥 新手玩家的噩梦也是所有人的噩梦吧(对面三个开黑大锤在你屁股后面追,你再能6,一点小失误就给你控到死) 七级之后跳斬技能 秒杀所有职业吧(我没玩到七级,希望大老补充) 虽然说可以格挡,但完美格挡需要的时机难找;虽能闪避,但约翰玩家的脑子没有病让你看着他卡硬直(转角遇到跳斬,草丛蹲着德玛西亚) 我觉得在这个模式里,约翰确实强,毕竟还有一个雷能盘活全场。不过一定要注意掌握好攻击后的硬直,不然显得很呆。 4 图克 辅助型战士 伤害也高 唯一一个有回血和暴露敌方视野的职业(不是指单个标记),多玩几句知道潜行的重要性后就知道,暴露视野是真强 目前觉得两种玩法 开黑的话纯辅助是最舒服的 独狼建议带毒和攻击回血,加上自身攻击距离的优势,打俩人没啥大问题(一定要锁定目标,试试就知道) 还有就是先攒钱吧,啥也需要钱,藏匿所等级高了没钱还是没用。
dead abandoned
Rip, you had all the potential but it was squandered.
Just so u know this is not a stealth game + this is a dead game
♥♥♥♥♥ game
We met as outlaws. When the servers went down, we were legends.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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