
Homeland: Lay to Rest is a third person action-adventure game about a monk in training who fights corrupted guardians with a thrown homing weapon to redeem their overrun childhood home.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra ma bardzo ładną grafikę i znośnych przeciwników, ale to chyba wszystko, co pozytywnego mogę o niej powiedzieć. Ma bardzo duże problemy z optymalizacją, przez co obraz ciągle "skacze", co z kolei znacznie utrudnia celowanie, które normalnie może i jest fajne, ale z takimi lagami to wystarczy że przesunę myszkę o 0,25 milimetra, i już chybiam. W dodatku sprawia to, że finalna walka jest zupełnie nieczytelna. Z innych rzeczy, które mi się ie podobały, to AI przeciwników, a raczej jego brak, bo ci nawet nie potrafili schodzić po schodach, a najlepszym sposobem na pokonanie ich to po prostu nawalanie w najbliższego nawet bez robienia uników, bo nie potrafią się mijać czy atakować równocześnie, fabuła, która może i jest rozwijana na przestrzeni gry, ale jest to robione bardzo słabo, a mam wrażenie, że nawet lekka zmiana intonacji muzyki na pół sekundy wystarczyłaby, żeby to poprawić. I wiem, że to niby darmowa gra, ale jest pewien poziom (przynajmniej z tą optymalizacją), który uważam, że ABSOLUTNIE WSZYSTKIE gry powinny utrzymać, a tutaj było za dużo wad w stosunku do zalet.
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recently played the game and really enjoyed it. Sadly I tried to play with the gamepad (which i often play with) and it didn't work. Maybe I need an explanation apart from that it is great from what i've done currently.
Homeland: Lay to Rest — это короткое и атмосферное приключение, в котором вы — ученик монаха, возвращающийся в свой разрушенный подземный дом, чтобы сразиться с источником порчи.
Well done, although the last boss appeared to bug out on me.
Interesting, even if unfortunately the melee range is basically zero
I lay myself from my own task of reviewing for about a month, and as such I attempted to second screen the first playthrough; no good. No more Mr. Keyboard Loudspeaker; grab the X-Bone and put some headphones on because this mix? This mix is so, so medium. If you know anything about salsa as you do music, mediums are a delicious but undervalued class of flavor. As for this, I'm especially partial to the pause menu's nostalgic ambient industrial current. Overall, it lends a unique neutrality and flow to what would otherwise be a straightforward boomerang simulation course. The game is fledged and flying, fully satisfying with a controller for Nerve beater boomerang bouncing gameplay, but the Land is a cave. The earliest sections perhaps feel a bit distinct, but as a whole it's very difficult to tell a lot of areas apart from each other, much less construct an environmental narrative around them, and the ghost narrative/hint system doesn't feel taken nearly as far as it could have been, though I suppose the beauty of a Land game is that I just may not have been looking hard enough for something worth looking. Putting aside the duodevintrilogy with the pointy green hat which was replicated well enough, the particulars of combat which draw inspiration from other beaters should run some re-evaluation. That is to say, the balance between depleting health or breaking stamina ultimately feels like a negligible system. Sekiro is heavily skewed in the opposite direction, but the diversity of enemies and combat options can still sometimes make depleting health more viable. Now, retrieving that green dork for a moment, keep in mind the fluidity of "ghost vision" was only able to be introduced to Twilight Princess with the mighty power of the Wii-U gamepad 10 years later, and yet commendably you've conquered this summit of design on the first try. Homeland: Lay to Rest gets a B for Bullet Time, Inverse Climb.
Le jeu est full détente, la difficulté un peu simple parce que les map sont remplie de heal (parfois trop), mais le jeu reste cool :)
Pretty good game Combat was alright, but in the boss battle it got much better Very nice visulas, super professional cutscenes There are a few bugs in the game, but nothing big. All of them can be fixed by just loading previous checkpoint
总的来说还算不错的3D动作游戏。 过场动画很亮眼,游戏本身的音画效果也还行。 战斗和挑平台解谜部分没什么大问题,但是内容都不太丰富。 中间去洗了个澡还在BOSS那里卡了三次bug(第二阶段开始时候BOSS可能会卡住不动,读取三次存档点才好),通关也才40分钟。 喜欢此类游戏的玩家可以一试。
Momentum
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