
A first-person psychological stealth thriller set inside a private villa. Infiltrate, gather critical intel, steal what you can, and escape unnoticed where silence is your only protection & every sound you make could be your last.
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About
Silence is survival in Home Invader, a first-person psychological thriller that blends stealth, tension, and puzzle-solving into a grounded yet unsettling experience. As Rushad, a contract infiltrator hired for a dangerous assignment, you must enter a private estate, uncover sensitive information, and escape without being detected. Every step matters.
"In a place where you do not belong, every sound you make could be your last"
Set in an imagined sector of New OP Town (New Delhi) and Streets of Rohtak, Home Invader places players inside a sprawling private villa tied to a powerful figure and their hidden secrets. Acting under the guidance of a mysterious operator, Rushad is tasked with infiltrating the property to retrieve confidential documents and valuables that could expose the truth behind its owner.
What begins as a simple home invasion turned out to be far more than a calculated contract. What was supposed to be a simple entry and quiet extraction quickly shifts into something heavier, where tiny details start to feel wrong and the house starts to feel eerie. The deeper you go, the more it becomes clear that you may have bitten off on more than what you could chew.
Stealth-Driven Gameplay:
A core Noise Meter system tracks every movement you make. Walk carefully, avoid destructible objects, and plan each action with precision to remain undetected.
Tense Psychological Setting:
A dark, realistic environment paired with immersive sound design builds sustained tension throughout the experience.
Exploration and Puzzle Solving:
Unlock restricted areas, discover hidden rooms, solve environmental puzzles, and access secure systems through observation and logic.
Flexible Objective Progression:
Choose your own approach. Complete objectives in the order you prefer and explore the villa freely, balancing risk, time, and reward based on your judgement.
Home Invader contains mature themes, references to criminal activity, morally complex characters, disturbing situations, and strong language. The game includes tense scenarios and emotionally sensitive environments that may be unsettling to some players. All characters, locations, and events depicted are fictional and are not intended to represent real individuals, communities, or institutions.
Genres
Stats
Languages: English
Engagement
Reviews
At first, I got completely stuck just trying to open a door and ended up wandering a huge empty map with nothing to do. Once I finally got inside the house, the game picked up a bit—collecting evidence and sneaking around had some potential—but the overall experience felt pretty flat. No save system made things frustrating, especially when I got caught and had to restart everything. And to top it off, the game glitched near the end—camera froze while time kept running… yeah, that was the breaking point. The concept? Solid. The execution? Not quite there. Final rating: 2/10 check out my play through on you tube https://youtu.be/HJAaxrVcc7s
Its got a ton of style and is very cinematic. it runs kinda poopy for me with some pretty crazy stuttering but i'll give them a pass and blame it on the potato. the real issue is that, i was having a great time, dodging lasers, unlocking bit by bit of the house, solving stuff, when all the sudden im just stuck. i have a master key i cant use to open anything even tho the achievement says i should be able to open anything. ive looted everything, interacted with everything,, but there's doors (safe room, second floor, and behind book case) that just wont open no matter what. hey maybe i missed something? probably yeah, but boy would it be nice if there was something, ANYTHING, i dont mean a shiny outline even, just anything at ALL to let me know where and IF i should even look, or if this is a bug. it turned something neat into a really really frustrating time. and normally id be patient with this sort of thing but in this case this is critical path to player completing the game dudes this isn't a tiny bug you can let slide. sorry to dunk on your free game but like... come on guys. or hey what did i miss? where was they key or whatever buried what prompt or note did i miss? pls letme know. always happy to admit when im an idiot.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
The game at first had a lot of problems with the door and the softlocking issue was very annoying and having no safe point caused to start over again. After the update and the bug fixes it is very enjoyable and the storyline is trilling. Would really like if they made it a bit longer and have the interaction with the environment more natural. Overall: 6.5/10
RUSHAB BE QUIET
cool stealth-ish game. it gives off a bit of horror vibe with the music, was waiting for some jumpscare, didn't really get it though. the stealth meter needs a bit of work but achievement hunting was fun. quote of the day. "Greed will kill us all" - some random in Rush Hour 2
played, got scared multiple times, got trapped and released and got the bad ending. good work on the atmosphere to make it unsettling. enjoyed thoroughly, shall get the second ending soon.
the concept is really nice + mechanics were smooth as well (hatsoff to the game dev team). One of the best indie games I've ever played ++ Story is good ++ Sound is Good ++ Good story line ++ Very fun gameplay All in all a game that should not be missed! however i encountered a bug where the master key was floating and when i tried picking up, it flew towards the sky and had to start from the beginning.
Simple, addictive, and fun. It doesn't overcomplicate things with unnecessary tutorials—it just lets you jump straight into the action. Perfect for quick sessions or long marathons alike. 10/10, would definitely recommend.
I love the game , the concept and the Gameplay is peak !! the game is immersive and the story unveiling itself is a cool thing. the sound design is great as well. i had got lost a few times like but i could always figure my way and indeed there are small negligible bugs so far , it would be great if the devs fix it overall the game is a solid 8/10
The developers said that those who leave a bad review will find themselves in the place of the main character in the bad ending :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.