
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 64% | approximately $0 |
| Google Play | Free | 90% | approximately $809.2K |
| App Store | Free | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Why even release PC version of this game if the purchase and event rewards are only for mobile?
I am bad at rhythm games
リズムゲーとしてはゴm 切断、放置のペナルティの重さは軽すぎ
非音遊玩家 感覺手機遊玩體驗較好 偶爾看看直播剪輯 很少聽holo的歌 MV都挺漂亮 沒特別推誰 但出了手遊還是會想支持下 抽率比想像中佛很多 看到畢業生走來走去…不知道該不該開心
PC版のスコアはランキング対象外です
error on retrieving data
they dont get naked
리듬게임 모바일환경을 pc로 그대로 이식했네 누구 대가리에서 나왔는지 모르겠는데 그사람은 앞으로 아이디어 내지말자 ㅇㅇ...그리고 메인스 밀어야지 기능해금 가능한거랑 ㅈ도재미없는 미니게임 억지로 하게만든것도 고치고 제발
遊戲機制我不熟悉啊, 結果看起來我沒辦法再去取得collipe那個的卡片欸, 這樣設計太有問題了吧 玩個遊戲還要這麼有壓力很蠢欸 還不能讓我回頭去取得那個硬幣 抽卡用限定我覺得合理 但活動期間你還不能讓我回去 是怎樣 是當我每天很閒都在長時間玩遊戲嗎 假日我不能回頭完成任務嗎 營運可以帶腦出門嗎 至少你要提供我兌換機制啊,這點蔚藍檔案就做得很好(微坑)
the rhythm game portion of the game is horrendously ported