
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 64% | approximately $0 |
| Google Play | Free | 90% | approximately $809.2K |
| App Store | Free | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
Unstable. Keys sometimes just not working (network issues? not sure, but very annoying). Also random freeze at the start of the music in coop.
就還不錯,當然前提是你不再電腦打音游的部分
Just giving my honest thoughts. The gameplay is quite fun, although sometimes there are elements of frame drop when playing certain game modes. From the gacha perspective, I really dislike the number of F2P pulls granted by the game. - Dailies doesn't give a single gem, thus giving no free pulls; - Playing songs only give 100 gems on the first 1 mil clear (not even giving gems for full combo, max combo, and full perfect besides the achievement) - Achievements are locked behind a huge factor of grinding live songs and holomem boards, thus stamina consumption; - PC players are hugely at a disadvantage because they just "ignored" the leaderboard scores; - Endgame contents are (currently) non existent; I think this game still have a lot room for improvement and optimization, but if they keep greeding, I don't think this game will last long enough.
Être plus radin que toute la concurence gacha, ne pas être dispo en france et avoir un anti cheat kernel qui empèche même de jouer sur linux (tout en étant vraiment pas safe). Je parlerais pas forcement du gameplay, c'est pas pensé pour être joué sur pc..
존나 어렵네
POKAJAN!!!
[b]If you are curious about the gameplay part:[/b] In short, basic rhythm game, with some added minigames. Actually, pretty cool for what it is. For the rhythm game you have an rpg element as well, with a skill tree and such. The mini games are good additions also. You have quests, side quests, collectibles… etc. I did enjoy it, but the big picture, that at the core it is still a gacha and not a very good one. There is one more elephant in the room though. The game was not made for PC (was made for mobile devices, with touch screen) so the rhythm part, which is the main part is kind of weird. Not in a good way. [b]The gacha part:[/b] I did play a lot of gacha games already. I have also made it a habit to do them as f2p, and try to bring out as much as I can. Did the same thing here. You have your basic stuff, like achievements which give you bare minimum resources to pull. Daily quests are really nothing. You can also get a couple of gifts daily after completing some quests, but most of them are not that useful, nothing for pulls here. You have your usual battle pass as well, but you get nothing useful either, no pulls here as well. (the p2w part looks kinda good though) There were a couple of events as well already. This is the interesting part. Usually in gacha games are the events where you can farm for pulls. Not here, you get nothing. In the beginning you do get a lot of stuff to get started, which is really cool, but the events which should really drive the game in the future, right now are super bland and useless for f2p players. Conclusion is, not f2p friendly if that is what you are curious about. I have also some audio issues with the game. I haven’t seen many people mention this, might be just me, but here it is. Feels like the game is using the wrong driver interface, which bypasses any Realtek configurations I have. I did not have a solution for this either, so I just used FxSound for a temporary fix.
Premetto che gioco esclusivamente su Steam (purtroppo il mio smartphone è una catorcio)....detto questo come esperienza videoludica mi sta divertendo molto. I minigame sono molto carini, veloci e divertenti come anche la parte di rhythm game vero e proprio, e continuo ad aver voglia di giocare e cercare di migliore i miei punteggi, fare perfect, etc... Tuttavia ci sono di alcuni "difetti" che ritengo vadano segnalati: - purtroppo per i F2P, come il sottoscritto, la vita è dura. Dopo il solito rush iniziale di gemme, classico per ogni gatcha, si fatica molto a racimolarne per le pull - mancanza di una scoreboard, che non capisco veramente perchè non ne abbiano messa una esclusivemente per la versione PC... --> cosa che porta a non poter partecipare, ed quindi ricevere ricompense, per gli eventi, la graduatoria generale o a parte degli achivment (che danno gemme anche loro) - Risorse per livellare/maxare i pg moooooooooooolto scarse - Tempistiche dei banner molto veloci, rendendo la scarsità di gemme ancora più fastidiosa. Siamo alla 3* settimana dal lancio ed siamo già al 3 banner post lancio....help.... - Le ricompense degli eventi molto difficili da riscattare tutte visto che i punti guadagnati da minigame/live sono molto pochi se non utilizzi i boost, ma anche quelli finisco molto presto... - le pity sono lockkate per ogni banner...improponibile raggiungerlo per un F2P....poveri noi.... - da ottimizzare un po`. Sulla stessa canzone a volte capita che faccia dei piccoli scatti e altre volte no sia che in background ci sia l'MV che non.... (sia ben chiaro che non rende ingiocabile il gioco ma ci tengo a segnalarlo) Malgrado i problemi di questa versione PC, continuerò a giocarci ma spero che questa recensione, insieme alle altre, spinga i devs ad aggiustare un pò il tiro, soprattutto per fare in modo da avere una leaderboard anche qua (anche se purtroppo non sembro avere le dita giuste per giocare ad esperto.......) Spero magari, tra 1-2 mesi di vedere qualche miglioramento e cambiare lo stato di questa recensione. E soprattutto, visto che stanno incassando bene non si appoggino sugli allori e non pensino solo alle whale ma anche alle fasce di giocatori
GG
我喜歡HOLOLIVE,但市面上那麼多音遊可以參考這款真的很多吐槽的地方 獎勵少、主線卡素材、難玩要死的小遊戲 還有一個問題,有些譜不是很漂亮,我打世企那麼久沒抱怨過 但你們的譜打起來就是怪怪的