No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Sarah is texting you. She's alone in a house at 2:47 AM, and she just heard her own voice answer from upstairs. HOLLOW VIGIL is a paranormal chat horror — a branching narrative thriller told entirely through your phone's messages. Reply to Sarah, choose what she does next, and decide what you're willing to repeat back to whatever is inside the walls with her. - Five endings, only one of them clean - A ritual that bleeds into your phone — silenced clocks, swapped keys, ambient texts at the wrong hour - Trace sigils with your finger; the house remembers the ones you draw badly - A hand-mapped haunted house you can navigate room by room as the night drags on - One save slot. One vigil. The longer you stay, the more the story knows about you. Five chapters. One night. The choices you don't make at 2:47 are the ones it makes for you. — Psychological horror, ritual themes, occult and demonic content — Five branching chapters, five endings, one hidden path — No ads. No subscriptions. One purchase, full story.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
About
Sarah is texting you. She's alone in a house at 2:47 AM, and she just heard her own voice answer from upstairs. HOLLOW VIGIL is a paranormal chat horror — a branching narrative thriller told entirely through your phone's messages. Reply to Sarah, choose what she does next, and decide what you're willing to repeat back to whatever is inside the walls with her. - Five endings, only one of them clean - A ritual that bleeds into your phone — silenced clocks, swapped keys, ambient texts at the wrong hour - Trace sigils with your finger; the house remembers the ones you draw badly - A hand-mapped haunted house you can navigate room by room as the night drags on - One save slot. One vigil. The longer you stay, the more the story knows about you. Five chapters. One night. The choices you don't make at 2:47 are the ones it makes for you. — Psychological horror, ritual themes, occult and demonic content — Five branching chapters, five endings, one hidden path — No ads. No subscriptions. One purchase, full story.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 449 | 97% | $4.99 | |
| — | 13.9K | 98% | Free | |
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 |