
Hive and Seek is a side-scrolling strategy base-building game where you clear space stations infested with monsters. By rallying robots and clearing rooms from all kinds of danger, you will be able to destroy hives and recapture the station piece by piece.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Hive and Seek is a side-scrolling strategy base-building game where you clear space stations infested with monsters. By rallying robots and clearing rooms from all kinds of danger, you will be able to destroy hives and recapture the station piece by piece.

Story:
A number of stations under your supervision got infected with a strange space monster and you lost contact with the crew, your mission is to get back to the station and reclaim it by destroying every monster hive.
Explore the room and Salvage resources from the ruins of your station.
Build your defenses and Repair your buildings to recapture the station.
Construct, Rally, and Deploy your army of robots to fend off monster waves.
Locate and hunt down monster hives to finally rid the station of their control.
Features:
⚔️ Reclame your station room by room
🤖 Fight waves and waves of unique Monsters inhabiting your station.
🔨 Fix key infrastructure to build your army of robots.
🧠 Defend your base by building & placing your robots on walls.
🎲 Randomized Station every run.
⌛ 60-90 minutes sessions.
Genres
Stats
Languages: English, Russian, Simplified Chinese, German
Reviews
内容太少了,远不如誓死坚守。 就题材来说,游戏性一般。 元素虽然新奇,但画风不怎么样,很容易审美疲劳。 虽然很便宜,但是感觉专门来玩很浪费时间。
Buggy game but good idea. Units bypass defense for no reason. If your building is blown up you cannot make units at it anymore. Maybe they will patch it some day but for now it is frustrating.
I wanted to like this game. It is right up my alley as Tower Defense, 2D, and similar to the Kingdom series games. But this game is very tedious; it is a micro-managing hell. It would have made sense if this came out before, not after Kingdom, since it is so far behind in quality of game design. - Too many different buildings are complicating base progression in uninspiring ways - Base expands too far in all directions. - Bots have no Intelligence; everything has to be done manually across an expanding map. - Game forces you to expand into both directions, but bots idle after a single, smallest task if they are on the other side of the map until you go grab them. It's ridiculous. - Good music, please? - No sense of exploration
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Concurrent players on Steam, sampled daily since tracking started.
难度太高,满地图来回跑太浪费时间
Game solid, no bugs. No music, its just a buzz maybe. Graphics are cool, animation suprisingly smooth. Gameplay does feel like Two Crowns, but more like the very first, the tough one. No diff settings, and you kinda need to learn the map and build a build order a plan as you learn more about your capabilities and the wave strenght and direction that is set and not random. So its a big puzzle that is tough enough to make you do the planing, but not too tough to require perfect plan or execution. There are 2 robots that are VERY different and leans into what type of plan you have. There are secrets and 3-4 "set of" time where you can roam the whole map and grab key things to or perform your build order and the early waves are tame as usuall. One mayor key difference that is not a bad game design it is just part of how to play is that you have to personally carry builders to places and if you don't stay in decent range then they move back to the closest wall (or HQ if no wall) once they done. I bet you will hate that but in endgame it will be a blessing. The other big thing is unit cap. It is a key part of planing and build order again. The unit cap is global, so you have to decide how much you spend on deffenders and offence and building. If your the type of guy that likes planing and see how it all comes togather in a clockwerk, youre gonna love this.