
An intergalactic conspiracy threatens the fate of humanity! Team up with a wide cast of talking alien guns as you shoot, stab, and skate your way through the exotic locales to take down the bad guys and save your favorite species (humans)!
Most likely between $1.6M and $4.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 72% | approximately $2.7M |
| Xbox | $39.99 | 68% | — |
| PlayStation | $33.99 | 86% | — |
| Nintendo | $33.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.17 on Steam · Ukraine (−57%). Compare 35 prices in 15 markets →
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Game is so buggy its crazy. huge slap in the face to the first game. dont waste your time
in my opinion this is the best game i EVER PLAYED i wish there release HIGH ON LIFE 3 SOON
Unplayable. constant crashing. loved the first one. sorely disappointed in this one
honestly pretty ♥♥♥♥, a $60 shouldnt be this buggy off release, frame drops and constantly having footsteps go only into one ear without a mono or stereo option in the audio settings. seriously only worth like $25 fr
ran well, lighting and graphic design were amazing felt like a skateboard simulator with gun play wqas fun but the characters felt... bland the character models are great but thewy felt like statues at times the robot seemed the most human just cause of one scene , graphic design 10/10 gameplay 7/10 story 5/10 - 7/10 varying on what part your on gam review 6.5/10
high on performance
优化太差,严重掉帧还经常卡死闪退,翻译还有问题
I'm being serious when I say I really like this series, but yet again they released a buggy mess. It's like the Murphy's Law of bugs. Anytime there can be a bug, there WILL be a bug. Fatal Error crashing bugs. Bugs when finishing taxi quests where you can't click "ok" and therefore can't leave the dialogue box and have to close the program completely. Bugs where after catching a fish, the menu doesn't pop up and you're stuck there unable to move. Bugs where after dialogue that renders you immovable, the game forgets to give you back control. Bugs with Sheath's special where it maxes out at 3, leaving you unable to complete certain puzzles and leaving you stuck wherever you are, and the only way to fix them is to reboot it. (I literally looked up a guide to find out what I was doing wrong, only to find out I was doing it right and the game just didnt want me to play it) Bugs where when trying to do a racing mission that involves you skating through a mall, the mall doors will not open for you thus preventing you from achieving S rank (only race I couldn't get S rank in) In the first game there was a bug where one of the lugboxes wouldn't count after kiilling it, thus preventing you from getting the achievement unless you have an achievement manager or play the entire game again. It's really obnoxis then that this game has the same exact issue with the wanted posters. I hope to god they don't add a collectible based achievement in the third game because they clearly can't seem to figure it out. It really feels like this game is fighting you at every step to play it. For just about every bug the only fix is to literally turn the game off, and for the remaining bugs, the game will shut itself off. The game itself doesn't want to be played. High on Life 1 had similar bugs, I just find it confusing that seemingly all the same bugs are here. As for the story, well, its about the same but a little worse. I was afraid when the first High on Life came out, afraid that the guns were going to talk the whole time and never shut the f*ck up. When I was playing that game however, I was pleasantly surprised to find that they give you enough space to play the game yourself. That isn't the case here. No one shuts the f*ck up in this one. Not just the guns either, literally everyone. I wonder if the writers even play the game, because if they did they probably would have noticed that half the dialogue gets cut out by other dialogue and they would have thought "hey maybe we should tighten this up!" If your dialogue is so damn long that it doesn't finish before making it to the next dialogue trigger, you should probably cut it completely or make it significantly shorter. This becomes even more baffling when you take into account that the developers KNOW you're gonna be zipping around at high speed on your skateboard at every possible moment. I'm assuming they know that, anyway, because the movement in this game is a huge improvement from the original. It might actually be hard to go back to the first game just because of that. Not that the original was bad, but this is just significantly better. The only alternative to the writers not playtesting the game, is that the developers must be grandmas who walk everywhere. Something seriously isn't clicking with these two teams and I seriously think they need to get into a room together and like, actually talk. Not on slack or discord or google meet or whatever they're using. The bugs are frustrating, but this is just baffling. Anyway I'd recommend this game if it's on sale. Again like the first game, it's a fun adventure game that is dragged down heavily by its price-to-bug ratio.
I can't wait to play the game again to get the achievement I missed because I didn't sign up for a ♥♥♥♥♥♥♥ news letter. Seriously, ♥♥♥♥ you guys.
it peak