
Hexfall is a planet-scale tower defense game where over 100,000 enemies attack at once. Mine the crust, wire the power and arm a hex world against an armada that fills the sky long before it comes down.
Modeled estimate, not a reported figure. How we estimate →
About
Hexfall is a tower defense game played on a whole planet. The swarm that comes for it peaks past 100,000 enemies at once.
Twelve cores were sunk into this world as an automatic defense. The people it was built for are gone. Eleven cores are dark. The system is still mining, still building, still filing reports, because nothing has told it the work is over.
You are the system.
Over 100,000 enemies at the peak, all of them real and all of them moving
Everything you own hangs off one power grid. Cut a line and every structure behind it goes dark.
Cannons, railguns, lasers, flak, chain lightning, missiles, shield domes, decoys, orbital strikes, and a superweapon that eats antimatter.
Turrets get better by surviving. They earn rank off kills taken under real pressure, branch into doctrines that fight differently, and a rare few end up as something you rebuild the whole defense around.
A campaign across the worlds of one system, or roll your own planet by seed, biome and pressure.
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Languages: English**languages with full audio support
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $151.5K | 1.3K | 78% | $4.99 | |
| $5.9K | 14 | 50% | $12.99 | |
| $3K | 7 | 29% | $11.99 | |
| $1.5K | 11 | 100% | $4.99 |