No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 331.8Kratings | 92% | — | not modelled |
| Free | 213.1Kratings | 87% |
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game Love the game but loose interest because commercials too long.
Pizza ok Not enough sauce
Quita estrés Entretenido
Too many ads I really like this game a lot. It is relaxing AND challenging at the higher levels. But you generally don’t have enough moves to complete the level, unless you make zero wrong moves, and you have to watch an ad to get only ONE more move. So if you need a few moves to complete a level, you end up watching 5 minutes of ads for about 3 seconds of play. I would gladly pay a one-time purchase fee to get rid of the ads. Or, at the very least, if they could give you TWO extra moves per ad watched, that would cut the frustration a little bit. As much as I like the game, I am considering deleting it because of all the wasted time on ads that interrupt the game play.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $10.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Fun game But…… I reluctantly paid 9.99 to get rid of the “ ads”. NOTHING changed. Still see all the “ filler” stuff that eats up time. Not sure of what ads I paid to not see but as far as I can tell all the ads are still there taking up lots of time between games and the different steps within the games.
Beware, you will keep paying in order to progress I was enjoying this game, so I paid the $10 to go ad free. Just to get to a point where it’s impossible to complete a level without paying money or watch ads. What is the point of paying if I have to keep paying in order to progress? What is the point of paying to go ad free just to have to watch ads in order to progress? What a way to ruin a fun game.
So not like sample play Aaf
Add central To many adds, other than that it’s a good game!
Why hexa Away it’s fun Hexa Away is not too easy that it’s boring and not too hard that it made me quit
Bad level design Level 82 is impossible with the allotted moves and THEY REFUSE TO FIX IT
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3B | 5.5M | 97% | Free | |
| $630.9M | 2.4M | 92% | Free | |
| $564.9M | 6.7M | 92% | Free | |
| $477.3M | 1.8M | 90% | Free | |
| $444.5M | 10.8M | 93% | Free | |
| $442.5M | 975.9K | 94% | Free |