
Experience both sides of dungeon crawling! Navigate deadly labyrinth dungeons and design your own in this ground-breaking MMO. Unlock new heroes, new gear, and new labyrinth guards. Conquer single player sagas, climb multiplayer leaderboards, and challenge friends to custom matches.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A mediocre Russian mobile port. It certainly isn't the worst, but it goets boring pretty quickly. The idea of making dungeons and raid other players' dungeons is interesting but the severe lack of item variety, the ugly palette swapped textures on the walls and floors, and the garbage royalty-free music and sound effects make this a pass until they convert this into a fully fleshed PC game. Move along, comrade.
Had fun building my dungeon but then I tried attacking, my screen got fuzzy, I couldn't do missions, and only PvP when clicking on the tutorial helper. Not really worth playing for achievments.
Gameplay is boring. The maps are small and samey. The combat is repetitive and shallow. No real feeling of progression. Story is generic what there is of it, and non-engaging. UI is VERY clunky. Game started with sound and music muted for some reason. There are supposedly some multiplayer aspects but they are not clear. You can "design" your own dungeon, but that just means drawing a tiny map and putting some unexplained things there. There is some sort of management aspect to this, but since I didn't see what the overall goal of the game was, it didn't seem neccessary. Not good even as a free timewaster. I do not recommend.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.