
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Includes Heroes of Might & Magic II and its expansion The Price of Loyalty. Lord Ironfist is dead and the Kingdom is plunged into a vicious civil war by his feuding sons. At stake is the ultimate prize: control of the land and succession of the royal throne. Will you support the villainous usurper and lead the armies of evil or be loyal to the righteous prince and deliver the people from tyranny. Chose your allegiance and take what is rightfully Yours! Outstanding Value : Hours and hours of gameplay. Over 100 different maps and scenarios to play. Easy to Use : The unique gameplay allows everyone to play at their own pace. Easy to learn, and challenging to master. Beautiful Graphics : Exquisite animations and graphics bring the game to life. Multi-player Fun : Play with your friends and family, up to 6 people, using 'hot-seat' or an Internet connection.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #63, worst US #67 · 6 markets collected
US · last 30 days
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 26 → 1.29/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3K | 86% | $4.99 | |
| — | 15.8K | 96% | $4.99 | |
| — | 1.5K | 86% | $4.99 | |
| — | 51 | 84% | $13.49 | |
| — | 208 | 84% | $9.99 | |
| — | 46 | 80% | $23.38 |