
In Heroes of Dire, a new massively-multiplayer tactical role-playing game by Spellbook, players command squads of fighters through strategic turn-based battles to win treasure, fame, and glory for their guilds!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rammstein
<3
I like this game. It's mechanic is simple and casual. I don't need to be always in a rush to keep myself alive.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun if your fine with doing the exact same game mode over and over but I cannot recommend this for several reasons Reason 1: the game is empty so any multiplayer gameplay is only with people you can persuade to get it with you. Reason 2: all effective information on this game is there website which is already removed so this game offers no useful information. Reason 3: it's a bit of both but There are mechanics that are not explained or even shown how you get such as transmutation items, repair kits, none race fighters and others as you cannot find them on map or quests.
No idea who has that intro music from some artist. BAH I WILL NOT MAKE ACCOUNT WITH EMAIL AGAIN!
Muito Bom, mistura de rpg com xadrez.
Really nice game to kill time with fun combat mechanics. The details about npc characters and the created fantasy world looks really nice and humble at the same time. I wish the developers took it further and make the game a full roleplaying/mmo/virtual life style game. You will get it when you log in and take a look at it. The game looks really nice. Deserves more than combat only gameplay. About classes at your npc army. Healing seems to be overpowered as much as ranged. You can make your Hero character carry a healing wand and a big shield at the same time. Big shields are slower but hardest hitting weapon type with serious damage and knockback also the best defensive combat item at the same time. You can set your warriors to guard with defensive bonus, pass turn to regain some health and get healed furthered by support characters and knockback, bash-Ko when you feel its the right time. It feels, you dont need to use a weapon at your man hand but only rotate around shield bashes, guarding, knock and killng safely also with healer support. Ranged attacks of Rogue and Archers can volley over obstacles. But your Hero character and other Fighter characters can not volley arrows although they can use ranged weapons. I advice using large shields for Hero and half of the team. Equal number of Dart/Throwing axe Rogues and Greatbow archers. A ealing item, Fetish at off hand for Rogues/Mages. Ps: Right and left click at mouse seem to activate different specs at the same listed attack type which is interesting. For Healers and Mages it is similar. Using a seperate item at each hand seems to be better than using two handed items. The reason behind is taking advantage of criticals and seperate action triggers. Using a line of shield warrior/paladins with either a Throwing axe or Lance seems to be eeasy go with healers and ranged characters at the back, filling choking points and leaving some entrance to slowly melt the attacking npcs. As said above melees seems to perform much better, using shields or guarding and shield bashing, more than anything else, anyhow.
<3
This game is a monument to developers about community building. The non-friendly, small player base that didn't share knowledge or tactics or resources is long gone. No one filled the wiki with tips (flagging pvp yields more experience) or tricks (if opponent is heavy on rogues, open sides to bait them) or even general knowledge (like lightning magic can be used on allies to speed them up). The guilds are all silent. Whatever they fought for, doesn't matter anymore. The company's own website redirects users to their other game offerings. No one is here. And no one mourns because their experiences were similar - what a bunch of jerks. Everyone has gone elsewhere. That being said, it is still free to play. So it is a stunningly silent monument to observe and make what you want... Maybe spend some time and build a monument of your own. Create a guild of one (or more if multi-accounting), set a guild hall. And then you'll have planted your flag like so many before you. Empty, digital monuments within an empty, digital world.
Das ist so ein Sondermüll das kann man nicht glauben! Die KI ist das Dümmste was ich jemals gesehen habe! Die Einheiten laufen völlig bescheuert und sinnlos durch die Gegend! Mal vor, dann wieder zurück auf den SELBEN PLATZ wo sie vorher standen! Ohne einen Gegner anzugreifen obwohl er das könnte! Die eigenen Kämpfer laufen also einfach am Gegner VORBEI!!! Völlig sinnlos! Oder: Alle Gegner sind oben Links.....wo geht der eigene Kämpfer hin? Ganz nach unten Rechts...wo 80 Kilometer weit und breit NICHTS ist!!! Oder: Der Gegner ist 4x hintereinander am Zug und killt dir direkt mal mindestens einen Kämpfer. Dann ist das Match gelaufen weil du mit nur 2 gegen 3 keine Chance hast! Die Automatische KI gesteuerte Kampfoption ist also eher ein Witz!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.