
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Most likely between $13.7M and $38.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 62% | approximately $22.8M |
| PlayStation | $35.99 | 64% | #72 |
| Xbox | $35.99 | 60% | Top 100 |
| Epic | $39.99 | 83% | #22 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.11 on Steam · Ukraine (−55%). Compare 27 prices in 14 markets →
Reviews
Themes across 2732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
гавно полное. для игры 2026 года полное гавно. не покупайте
I love this game
Don't get the hate, a bundle of laughs and is constantly being improved
Amazing Game!
I really like this game. The jungle gunfights are intense and forces your team to go slow and rely on tactics to take positions. Despite the outdated FX, I still think the game is immersive and it hasn’t bothered me. There are some serious issues like the washed out yellow/orange lighting that I hope gets addressed as it makes visibility unnecessarily difficult. I also despise that I have to grind the game to level up to get basic weapons and gear capacity, but unfortunately that’s common with games these days. It just makes the game not as fun for the first few hours. For $40, I’d recommend trying it out and giving it some time to learn how to play. It has a lot of potential if regular updates keep happening
Le potentiel de ce jeu est énorme, les mécaniques et le côté tactique sont excellents, mais en l'état actuel, l'optimisation technique ruine totalement l'expérience. Sur un serveur vide ou peu peuplé, il faut déjà faire des concessions extrêmes (tout en "Faible" ou "Désactivé", échelle de résolution descendue à 35 %) pour espérer avoir une image fluide et éviter les crashs GPU (Erreur 141) dus au moteur Unreal Engine 5. Le framerate fait le yoyo en permanence selon que l'on regarde la végétation ou une zone dégagée. Mais le coup de grâce survient en conditions réelles : dès que l'on rejoint un serveur peuplé, les performances s'effondrent entre 10 et 30 FPS. Ce n'est même plus un problème de rendu graphique, mais un netcode et une optimisation serveur désastreux qui n'arrivent pas à gérer les joueurs, mettant à genoux des processeurs pourtant réputés pour encaisser ce genre de charge. C'est tout simplement injouable.
Fun
jogo muito top.
dopo l'ultimo aggiornamento non si avvia più
YES.