
Pilot a jumping tank through a maze of underground caverns and dungeons in search of new abilities you'll need to progress deeper into the levels. Each upgrade is hidden out of reach of your tank, and can only be obtained after exploring on foot.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Has a lot of potential although in its' current state I wouldn't say it's worth nearly a dollar, sadly. I'd love to see this project go somewhere but seems it was most likely abandoned. I actually just played it for about a half an hour outside of steam and while going to press escape, hit 'F1' to find dev tools for anyone who might be insterested.. To the actual devs, GET TO WORK! .. And lower the price! This is more like a pre-alpha; you're waaaay overcharging. I can't say I recommend this title at all. And it's sad because I was actually really excited for this. The two things I hate most about this game are the 'nerf-like' look of the bullets. Like working with a FPS templete in the Unreal Engine that has a completely empty layout. Secondly, the enemies! Seriously, those geodudes just hopping at you? I mean, come on.. Aiming while on foot, better aiming in 3rd person, these are a few noteable annoyances as well but the first two really get on my nerves. Thing is, I always thought the Blaster Master series was interesting, but I never wanted to play it because of how restricted it felt. Today these restrictions have been lifted and to limit yourselves to what this is is really a disservice to the dream of making this game in the first place as well as the buyers. In no way is this worth $5. While playing I was thinking, "wow, this was $2?". Seeing that I'd mistaken and it was $5 I just couldn't believe that.
This one has me thinking quite hard about recommending or not. But in the end, I'm actually comfortable giving it a "Yes" with caveats, warnings, and explanations about why I reccomended it and whether it's for -YOU-. Everything in this game screams "School Final Project". The graphics are subpar, the audio is bare, and everything from collision boxes to the camera are done by bare-bones implementations that lack basic features that most professional developers know how to avoid. So why do I feel so comfortable recommending this? Because, truth is, if I'd seen this work from a set of new grad I'd absolutely hire them. This game is a great example of the level of skill that a successful student would have at graduation. I've played many student games and this is one of the most ambitious projects that I've seen well executed. The source of inspiration is obvious and it's a mixed bag of results. The gameplay works just fine and it has a very good variety of gameplay types (Tank, On-Foot Exterior, Side Scrolling, First Person Interior), The enemies work in a classical sense, the level exploration is enjoyable even if I'd prefer a little more guidance to pure metroidvania. But the level design does have some real problems (Expected, again, if you go into this as a student project) The first repeating issue is that many rooms require you to "Climb" whether narrow logs or platforms directly above that you need to arc around to land on top. They jumps themselves is an enjoyable challenges that I'd expect from a retro game, but they tend to last too long. Instead of doing one or two challenging jumps, I'm climbing a tower of 10 and annoyance sets in before I reach the top. High walls are nice, but not at the expense of boring climbs. The second painful issue that pops up in the second level is blind jumps. It's full of jumps off large towers onto spiky fields without any warning. If your timing is even slightly off your hover fuel runs out (Or of course you crash into the spikes) and die. This continues with long sections of hovering between spikes grabbing fuel tanks because the precision is too tight for a second stage of play. I'm not done with this game yet, but if anything breaks me... this would be in. At the end of the day, I'm more than satisfied with paying for this 99 cent project. I enjoyed Blaster Master, Blaster Master: Blasting Again and this game hit enough of the beats that I'm enjoying it too. If you go in with the right expectations, it's well worth playing. (If by some chance this was actually made by a russian flip farm project made up of experienced developers I take back everything nice I said)
epic little game love it
[b]If you ever was a kid?.. Ever loved Master Blaster or at least some of it's exciting gameplay features? Still got that kid in you? You gonna love this game. :)[/b] The game feels not finished since there are some empty textures (weapon), camera glitches, and poor animations. Saving progress system is tough. Every loading is going to take you to where the level starts. But I think that the lowest price category is a "let go" to all those flaws. I guess that's it. Other than that this game is just.. pleasurely awesome. Shooter, platformer, driving. 2D and 3D for each. Game gives you challenge (hover gas fly), it gives you spooks (flying heads). But also, that cool feeling of mastering it. I'm already like couple of days in, and I'm just at level 3. :D You can find some secrets and glitches to help you through. Just like back in a day' games! B) It is a simple game. But it is just as interesting and entertaining. One of the best games of it's price. You get much more than you pay for. %))) Maybe it's just me. Maybe. But I'd say it's just that kid in me. :) Peace. And thanks for the emotions.
Helena The 3rd Alt aber gut. Für zwischen durch sind die 80 Cent gut angelegt.
This was a great game for a dollar.
一款100m的小游戏,背景音乐还可以,越到后面越难。。。原来这游戏还有存档功能。。。玩到70分钟一次用光三条命。。心态崩了,但许多地方可圈可点,每过一关就会在第一人称和平面切换,有点像马里奥吧,但没那么难
Helena The 3rd is a 3D platformer (with some unnecessary 2D stages) where you control a little wheeled car with a gun on it. Shoot rock monsters and jump on platforms with no other sensible motivation because thinking of a plot is apparently difficult. Speaking of difficult things, high res textures, decent shading and a working full screen mode are also difficult for this developer, as the game doesn't include them. This is not to say the game doesn't have potential, but it's just 20% of a game here, looks like they dumped it on Steam in a semi-working state and ran. I'm just going to dump this thumbs down here in the same way.
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