
Heart: Future Whispers is a top-down shooter where you'll face countless hordes of enemies with different abilities! Survive by using your resources to acquire powerful weapons and uncover the reason behind all the chaos in this dystopian future.
Modeled estimate, not a reported figure. How we estimate →
About
Continuous Action and Varied Combat
In this top-down shooter, destroy enemies that attack in waves, each with different patterns and abilities, requiring you to quickly adapt your tactics. Use a variety of weapons to survive the most challenging confrontations and keep the action at a constant high pace.
Resource Management
Eliminate enemies to earn money for new weapons and upgrades. Choose your weapons strategically to create powerful combinations, adapting your playstyle each round. The more enemies you defeat, the more resources you'll have to strengthen your arsenal and survive the most brutal waves.
Endless Mode and Score Challenge
Face endless waves in an infinite mode where the difficulty keeps increasing. Survive as long as possible, test your reflexes and strategies, and compete for the highest score. Who will be the ultimate survivor?
Get ready to face the greatest threat of the future. Are you ready for battle?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian*languages with full audio support
Reviews
O jogo é bom, mas falta pouca coisa pra ser ótimo. Dito isso ele é até que viciante.
Jogo carente de conteúdo. você tem que proteger o frango que é fraco e derrotar uma horda de robôs com um Boss da fase, só isso, tem só 1 nível e os inimigos são repetidos. Pra mim esse jogo foi 4/10
Fun gameplay, like it , good price, nice art
[h1] 手感和爽感都很奇怪的不类幸存者 [/h1] [hr][/hr] [h3] 前言 [/h3] 本作是一款由BaltaRed开发的俯视角射击游戏,不同于现在的其他游戏,本作拒绝加入肉鸽元素,要做一款原教旨主义的清版射击,但一些不跟手的设计使得游玩过程有一些坐牢,明明马上就能爽气来了但制作组像是在跟我玩寸止一样,一直让我处在能爽但不给我爽的临界点。 [h3] 玩法特色 [/h3] 本作没有局外成长体系,玩家的一切成长都局限在局内,战斗的方式为俯视角瞄准射击,玩家所持的武器有弹药限制,弹药一旦耗尽手上武器就报废了,需要重新购买武器,起始的武器是免费的,但游戏过程中玩家需要不断地摧毁“柱子”,来获得更多buff和武器选项,但这些武器都不是免费的,也同样有着弹药限制,打完就得重新买。 *BaltaRed的员工小时候手机玩没电了直接把手机砸了去买一个新的* [h3] 综合体验 [/h3] 本作的操作手感非常怪,因为玩家不仅要对抗敌人,还要保护身边一个绊脚石,这个绊脚石行动迟缓,但又一直跟着我,实体建模到处卡我走位,在怪海中勇敢地一动不动,被活活打死,希望未来可以优化这个绊脚石。 综合体验下来,以单局的标准来看,本作在可玩性上还是很高的,但目前缺乏更多的“重复游玩”价值,期待后续可以提供更多可游玩内容。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1]简介[/h1] 《Heart: Future Whispers》是一款主打武器多样,但难度也颇高的类吸血鬼幸存者游戏,本作没有同类吸血鬼幸存者的养成、技能选择、强化的要素统统都整合进了武器系统,但但问题又来了,就是人物没有什么提升,屁股后面还跟着一个尾巴小鸡,这个设计简直是神了,被这个小鸡卡走位死掉不是一次两次了,玩了四个小时不知道这个小鸡是干什么的。 [h1]玩法[/h1] 游戏一开始只有一个50发子弹的枪,普通小怪要打2下,打死一个给25钱,伤害和性能可以说是相当的孱弱,唯一的优点是不要钱,在经过两过两轮的枪消耗后,攒够500钱购买的机枪就好用多了,射速快、子弹多,稍微有点爽快的感觉,如果这样玩这游戏就太没意思了。 [h1]特色[/h1] 地图的机制很简单,就是武器都藏在地图四周的机关里,靠近后机关就会升起来,此时进攻机关核心到一定的伤害会可以购买这个机关对应的武器,但地图四周的机关有多个,也就是说有多个武器,其中还隐藏了三个配将,通过攻击三个机关都已经将配将打出来了,需要一个一个背到地图中央的组装点,三个配件都放到中间组装好后,就是一个售价2000的激光武器,索然这个武器是按怪物人头计数的,看似75的次数限制,其实还是挺耐用的。 [h1]武器组合[/h1] 除了机枪和这个激光武器外,其他的武器都试了一遍,要么是好用但是贵,要么是又贵又不好用,性价比高的就是游戏开始的500机枪了,组合的激光武器其实也一般般。不过这个游戏有个非常令人不爽的问题,就是人物血量的设计和对武器的限制。 [h1]不足[/h1] 虽然可以携带两个不同的武器,用q近些切换,备用武器一般是在主武器使用完后的空档期跑到主武器商店重新购买的这段路程使用的,有好武器或者是组合出激光武器了基本都是中后期了,怪物多又耐打,移动速度也快,在加上一个稍不注意就会卡走位的小鸡,和主角自身孱弱几乎无任何强化的渠道,而且血量并不是数字血条,而是受伤次数,挨了几次伤害基本就见底了,小怪换皮换色,越往后颜色越暗,从屁股位置刷新出来的小怪往往都能成功的偷袭到。 [h1]总结[/h1] 总的来说,我不太推荐这款游戏,充满了左右互博的抽象设定,玩的不爽死的又快,也没什么成长的地方,机翻问题就不提了,机翻都是小问题。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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