
This is a New Year's fairy tale and at the same time a small spin-off of the first part of the game Zeliria Sactuary.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Каждый год пересматриваю первые две истории.
Отвратительно
Да конечно новелла бесплатна и доступна на русском языке, но мне не зашло. Новелла очень короткая, на все концовки можно пройти за меньше чем час. Достижения как-то странно работают и выпадают при запуске игры. Вообщем раз бесплатно то можно попробовать, но не знаю. Есть варианты поинтереснее.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ringing in Joy: Celebrating the New Year in Happy New Year, Zeliria! Rating: ★★★★☆ (4/5) Happy New Year, Zeliria! invites players to step into a whimsical world filled with festive spirit and charming characters as they embark on a heartwarming journey to bring happiness to a magical kingdom. With its delightful visuals, engaging gameplay, and the joy of spreading cheer, the game offers a wonderful way to celebrate the holiday season year-round. The visual design of Happy New Year, Zeliria! is a delightful feast for the eyes, presenting players with a colorful and enchanting world that captures the essence of the holiday spirit. The art style is both vibrant and endearing, perfectly capturing the magical atmosphere of the game's setting. At its core, Happy New Year, Zeliria! is a simulation game that revolves around bringing happiness to the kingdom's inhabitants. Players take on the role of a cheerful protagonist tasked with solving puzzles, completing quests, and spreading joy through various activities. The gameplay's simplicity and accessibility make it suitable for players of all ages, while the challenges gradually increase in complexity to maintain engagement. The game's narrative is heartwarming and optimistic, centered around the theme of restoring joy to a kingdom in need. The quirky and charming characters you meet along the way add depth to the story, making you feel invested in their happiness and the overall outcome. The gameplay might feel repetitive for players seeking more varied mechanics. While the activities and puzzles diversify the experience, those seeking a wide range of gameplay challenges might find themselves wishing for more complexity. Happy New Year, Zeliria! offers a relatively short playtime, which might be both an advantage and a drawback. While it's perfect for players seeking a quick and heartwarming experience, those who desire a longer game might find themselves yearning for more content. In conclusion, Happy New Year, Zeliria! captures the magic of the holiday season with its festive atmosphere, charming characters, and uplifting gameplay. Its delightful visuals, accessible mechanics, and heartwarming narrative combine to create an enjoyable and feel-good experience for players of all ages. While its relatively short playtime and repetition might be points of contention, those who appreciate cheerful simulation games and the joy of bringing happiness to others will find themselves immersed in the whimsical world of Zeliria, where every click and quest spreads the warmth of the holiday spirit.
Ceci est un conte de fées du Nouvel An 🎄✨ et en même temps un petit spin-off du premier jeu Zeliria Sanctuary.
(▀̿Ĺ̯▀̿ ̿) anime jak anime jest piękne
<3
☀️
Carina ma brevissima, un free to play che fa bene al cuore sperando nel Natale e il nuovo anno che passa. Non male, fateci un giro!
"Happy New Year, Zeliria!" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This is another garbage e-book about the author and his imaginary anime girlfriends. It's as cringey as it is creepy as the author explores his various relationships with imaginary anime girls. This one is mostly just an advertisement for a longer, even cringier e-book called "Zeliary Sanctuary", but the author also locked some content behind paid DLC. Why does an advertisement for a cringey e-book need paid DLC?? Why do Steam Direct e-book authors write about nothing but imaginary anime girlfriends? This is pure cringe. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 7 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 7 copies to satisfy the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.