
The time-traveling vigilante Hank has been captured by the devious Unraveler. However, before the crime genius gets rid of the hero, he must satisfy his curiosity - How has this pathetic drunk so easily thwarted so many of his plans?
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The time-traveling vigilante Hank has been captured by the devious Unraveler. However, before the crime genius gets rid of the hero, he must satisfy his curiosity - How has this pathetic drunk so easily thwarted so many of his plans? Will Hank be able to use the villain's obsessions against him to escape from this grim situation?
Hank: Straightjacket is a narrative bite-sized game combining traditional point-and-click gameplay with a time manipulation mechanic.
Hank - a burnt-out vigilante, entrapped by his own time-traveling superpowers.
Time Manipulation - rewind time and use the knowledge of the future to escape with your life.
Dynamic Dialog System - talk and interact with the world at the same time and see how your interlocutor reacts to your actions.
Comic Book Aesthetics - take an early glimpse of Hank's world.

Some time ago we were prototyping a dialog system for our main game - Hank: Drowning on Dry Land. The goal was to allow players to conduct conversations without interrupting the core gameplay and enable NPCs to actively respond to the hero's noteworthy actions. During our experiments we created this little experience. It may not be much, but we really liked it so we decided to release it as a free game. Hope you guys enjoy it!
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very short dialogue-puzzle-based game that serves as an introduction to Hank and his rival, the Unraveller, and the dynamic between them. I admit, the gameplay itself isn't supremely novel. The ability to rewind time isn't THAT meaningfully different from a save/load system (although a lot more convenient), but it does have some bearing on the plot and characters. It's a nice little bite-sized intro for the only slightly larger paid follow-up release "Hank: Drowning on Dry Land," which is still very modestly priced ($3 at time of writing) and absolutely worth at least a look if you find the characters and premise appealing, and expands the dialogue puzzle concept to sit alongside some other light puzzles.
Even as a free experience, it's not worth downloading.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little unconventional superhero game with a neat time travel mechanic. Sequel is listed as a demo rather than a full game so I'm not able to leave a review for it, so instead I'll mention here that I liked that one too. Both games collectively are like ten minutes and they're free so there's no excuse not to try them out. Can't wait for the third game.
A cool little story snippet from an interactive comic book page between a super hero and a villain. The writing is good, however I don't know if it's long or deep enough to warrant it for me to really recommend it to anybody else other than the odd person who is interested in experiencing this semi-interactive comic page and some mild character exploration. There is no sound acting either. The characters and the scene itself, however, are in my opinion kind of interesting enough for the 15 or so minutes it takes to explore every outcome and dialogue tree.
Do you have twenty minutes to spare and like super heroes? Give this a shot, straight up. The villain is pretentious and charming, while your hero is more down-to-Earth. What few alternate dialogue segments there are does a good job painting a bigger picture of the two than you have immediately in front of you, and has me interested to experience NG's full game if only for the characters. The narrative itself has a neat little framing device that ties into this duo as well, so all in all, it's a pretty tasty piece of super hero media. Consider this Issue #1.
Barely anything, but a cool barely anything. Beat the game in under ten minutes but everything it did have was well-made, interesting, and fun.
Jogo muito rapido, bonito, porem é apenas uma mini experiencia
Just dialouges game with no content.
Beat (?) "the game" in 13 minutes, and I feel I was slow about it, maybe im missing something, but is not interesting enough for me to try and find out
It's a little glitchy. You can interrupt Unraveler when he's about to shoot you by asking him about something else, and then when he's done talking about that he forgets to shoot you.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.