
Hang The Kings is a chess-inspired puzzle game. Capture all pieces of the same color before eliminating its King.
Modeled estimate, not a reported figure. How we estimate →
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About
Hang The Kings is a chess-inspired puzzle game. Capture all pieces of the same color before eliminating its King.
100 hand-crafted levels with increasing complexity;
Originally composed music to help you focus and relax while solving the puzzles;
A fun chess puzzle available to everyone (even to those who never played chess).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hang The Kings is a free mobile app that's been dumped on Steam by the morally bankrupt copy + paste merchants and asset flippers at Minimol Games, as a paid Steam game. These guys just copy + paste asset store stuff to make mobile apps to scam mobile gamers, then they dump them on Steam to try scam PC gamers into paying money for this garbage. Hang The Kings is no exception, and gamers should be warned. The game contains stock/store assets and other packages (Notably Doozy's Entertainment Asssets), but the "developer" here hasn't credited the people who actually did the work for the game. While this isn't necessarily against the license for the use of those assets, claiming the work of others as your own is highly unethical. Gamers should be made aware when a developer behaves unethically, as buying games from unethical developers puts the gamers money at risk. Taking this seriously, it's just a lame, badly made chess themed puzzle game. There's little to no value for PC gamers in this free mobile app. From a technical perspective, this mobile app doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthough for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this game below acceptable standards for any modern PC game. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $1 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hang The Kings an okay chess inspired puzzle game. You have to sack/capture the pieces in the right order in 100 levels. Certainly not a must buy, even for chess aficionados, but it's cheap and works as advertised.
全100レベルクリア後のレビューです。 キングに他の駒を集約させるゲームです。 チェスの駒の動きが分かれば遊べます。 難易度は簡単ですね、雑に動かして駒が減ってから考えてもクリアできるレベルが多かった印象です。 難易度の上げ方が色が増えるだけなので単調に感じました。 ルールは ①キング以外に同じ色の駒が複数ある場合、キングに駒を重ねれない ②駒は他の駒があるマスにしか移動できない ③移動元と移動先の駒の種類が異なる場合、移動先の駒が残る ④移動元と移動先の駒の色が異なる場合、移動元の色が残る 基本的に駒を重ねるという事は、駒を取るという本来のチェスの動きなので「何がどこに移動できるか」「キングと重ねれる駒はいくつあるか」など盤面を把握する能力は鍛えれるかと。 少し面倒だと感じた点として「選択中の駒を見失うと分かりづらい」です。 選択中の駒があるマスは色を付ける、盤面外をクリックで選択を解除できるなどがあれば良かったと思います。
遊戲本身還算能玩 但棋子的樣子根本看不出原本樣子 也沒有另外說明 剛開始根本不知道怎麼走 扣分 棋子會被放在前一格的棋子蓋住 導致很難點到 扣分 玩一玩會突然畫面卡住不能動 扣分 類似的遊戲 你絕對能找到更好的甚至更便宜的 不需要買這東西
Good game
Udana i oryginalna gra od Minimol Games na 3-4 godziny. Wymaga planowania na wiele ruchów naprzód, ale nie jest frustrująco trudna. Wbrew opiniom innych graczy nie uważam, aby występowały poziomy zbyt złożone - wszystko da się przeliczyć w pamięci.
Juego de ajedrez de resolver puzzles y ir pasando 100 niveles
100레벨, 체스 퍼즐 행마법은 일반적인 체스랑 동일하지만, 말을 잡아 먹는 방식이 아닌, 움직이는 말이 잡아 먹히는 방식. 마지막에 킹에게 잡아 먹히는(?) 풀이가 나름대로 역발상이 재밌었던 부분.
Excellent chess puzzles to tease the brain with.
Conflicted on what score to give this game because while it has really great puzzles (minus a few later levels that throw way too many pieces on the board that add nothing to the puzzle) and concepts that are unique, the game has a plethora of bugs/issues that show the dev doesn't care about the game anymore, including - no tutorial (rule set is confusing as the visually emulated chess but has many differences) - glare from the white board is too bright - hit boxes on pieces are too big - q/e keys don't work despite them being one of the only listed things in controls - level select is unusable - undo only goes back one move its clear this game was never play tested because many of the issues are incredibly obvious/basic, and none of them have been fixed in the last 4(!) years this game has been out makes me hesitant to encourage people to spend money on what is ultimately only half finished. However if you think you can overlook these flaws it might be worth a purchase for the puzzles.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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