
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Most likely between $80M and $226.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $133.3M |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $31.11 on Steam · Ukraine (−22%). Compare 15 prices in 14 markets →
Reviews
Themes across 2980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disfrutable
莫名其妙的存档点,你死了无数次之后终于打完了一场艰难的战斗,结果不给你存档,你从一个无人的房间走进另一个无人的房间,却给你存了一次档。 无穷无尽的堆怪,在开阔的平原上,堆满了数不清的敌人,从东南西北和上空各个方向会有子弹打向你。 极其稀少的血包补给,每一个关卡都有无数波敌人需要你打,却只给你一两个可怜的血包。 伤害感人的枪支,无论是人类的枪支还是星盟的枪支,伤害都极其刮痧,一个最简单的小怪,都至少要3枪以上才能打死。 死亡复活之后,不给你补满状态,只是回溯到上一个存档点,很可能是非常莫名其妙的一个场景并且你很可能复活之后还是丝血。 猎人一炮,直接把满血满护盾的我秒了,那请问这个护盾和血量还有何意义? 手感奇差的载具,无论是人类载具还是星盟载具,都难开无比,却又强行必须让你开车才能完成任务。
hermoso, divino excelente juego super recomendadísimo juéguenlo
que buen juego carajo
like the old days
Fun
Remember Reach
The most worthy addition to this collection is 'Halo: Reach', the Bungie swan song to 'Halo' as a franchise before 343 Industries took over. And the most impressive aspect was the recreation of 'Halo 2' in its anniversary edition. These are the high points of the PC port of this game.
童年神作
i like Reach https://www.youtube.com/watch?v=CSWbn13KJyo